Essays about: "Bottar"

Found 4 essays containing the word Bottar.

  1. 1. Act like a human, think like a bot : A study on the capabilities required to implement a social bot on a social media platform

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Håkan Samanci; Magnus Thulin; [2022]
    Keywords : Bots; Social bots; Software engineering; Social media; Twitter; Fake news; Capabilities; Bottar; Sociala bottar; Mjukvaruutveckling; Sociala medier; Twitter; Missvisande nyheter; Färdigheter;

    Abstract : Social media platforms have revolutionized how people interact with each other and how people gain information. However, social media platforms such as Twitter quickly became a platform for public manipulation and spreading or amplifying political or ideological misinformation. READ MORE

  2. 2. Scraping bot detection using machine learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Hamta Dezfoli; Joseph Newman; [2022]
    Keywords : Artificial agents; Bot detection; Machine learning; Data analysis; HTTP requests; ReCaptcha; Artificiella agenter; Detektering av bottar; Maskininlärning; Dataanalys; HTTP förfrågningar; ReCaptcha;

    Abstract : Illegitimate acquisition and use of data is a problematic issue faced by many organizations operating web servers on the internet today. Despite frameworks of rules to prevent ”scraping bots” from carrying out this action, they have developed advanced methods to continue taking data. READ MORE

  3. 3. Stratego Using Deep Reinforcement Learning and Search

    University essay from KTH/Matematisk statistik

    Author : Anton Falk; [2021]
    Keywords : ;

    Abstract : Algorithmic game theory is a research area concerned with developing algorithms for solving games using game-theoretic concepts, with many applications in areas where games are used as models to achieve knowledge. In the last decades, numerous game-playing bots have been created, and in many games, they outperform top humans. READ MORE

  4. 4. AI for an Imperfect-Information Wargame with Self-Play Reinforcement Learning

    University essay from KTH/Matematik (Avd.)

    Author : Filip Ryblad; [2021]
    Keywords : ReBeL; deep reinforcement learning; self-play; game theory; imperfect-information; ReBeL; djup förstärkningsinlärning; självspelande; spelteori; imperfekt information;

    Abstract : The task of training AIs for imperfect-information games has long been difficult. However, recently the algorithm ReBeL, a general framework for self-play reinforcement learning, has been shown to excel at heads-up no-limit Texas hold 'em, among other imperfect-information games. READ MORE