Essays about: "Deterministic Agents"

Showing result 11 - 15 of 16 essays containing the words Deterministic Agents.

  1. 11. Automated generation of waypoints : for pathfinding in a static environment

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Fredrik Olsson; Magnus Nyqvist; [2019]
    Keywords : Pathfinding; Waypoint generation; Terrain generation; User perception;

    Abstract : Video game characters must almost always be able to travel from point A to point B and this task can be solved in various ways. There exist grid maps, waypoints, mesh navigation and hierarchical techniques to solve this problem. On randomly generated terrain we make use of automatically generated waypoints to solve pathfinding queries. READ MORE

  2. 12. Converting Deterministic Simulators to Realistic Stochastic Models via Data Alignment

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Martin Hwasser; [2019]
    Keywords : ;

    Abstract : Simulation is commonly used to train agents in Reinforcement Learning since they provide an abundance of data that in many cases can be generated faster than real-time. However, the behaviors learned by the agent are often specific to attributes of the simulator and may not perform well when transferred to the real world. READ MORE

  3. 13. Using Player Modeling to Improve Automatic Playtesting

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Davide Anghileri; [2018]
    Keywords : Player Modeling; Automatic Playtesting; Game play Simulation; Convolutional Neural Network.;

    Abstract : In this thesis we present two approaches to improve automatic playtesting using player modeling. By modeling various cohorts of players we are able to train Convolutional Neural Network based agents that simulate human gameplay using different strategies directly learnt from real player data. READ MORE

  4. 14. Controllable Procedural Game Map Generation using Software Agents and Mixed Initiative

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Oskar Aderum; Jonathan Åkerlund; [2016]
    Keywords : Procedural Content Generation; PCG; Software Agents; Stochastic Agents; Deterministic Agents; Mixed Initiative; Computer-Aided Design; CAD; Proof-of-Concept;

    Abstract : Processen att skapa innehåll till digitala spel för hand är kostsamt och tidskrävande. Allteftersom spelindustrin expanderar ökar behovet av att minska produktionskostnaderna. En lösning på detta problem som det forskas om idag är procedurell generering av spelinnehåll. READ MORE

  5. 15. A Critical Reading of the Scholarly and ICT Industry’s Construction of Ambient Intelligence for Societal Transformation of Europe

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Simon Elias Bibri; [2012]
    Keywords : AmI; ICT; AmI vision; AmI discourse; construction; discourse analysis; power; ideology; social transformation; society; citizens; ISTAG; ICT industry; scholarly; European; social; critical; Foucault;

    Abstract : Ambient Intelligence (AmI) refers to a vision of the information society where everyday human environments will be permeated by intelligent technology: people will be surrounded and accompanied by intelligent interfaces supported by computing and wireless networking technology that is ubiquitous, embedded in virtually all kinds of everyday objects. These computationally augmented, smart environments - composed of a myriad of invisible, distributed, networked, connected, interactive, and always-on computing devices - are aware of human context; sensitive to people's needs; adaptive to, and anticipatory of, their behavior; personalized to their requirements; and responsive to their emotion and presence, thereby intelligently supporting their daily and social lives by providing limitless services in a seamless and unobtrusive way. READ MORE