Essays about: "Free-to-play game"
Showing result 11 - 15 of 18 essays containing the words Free-to-play game.
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11. In what ways do game design students perceive microtransactions in free-to-play online PC games?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In recent years, microtransactions have become a norm for monetization and a standardbusiness model in free-to-play games. This is something that affects multiple individuals andhas caused quite a stir among players. READ MORE
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12. Hedonic Motives: Influencing players’ impulse buying purchases of virtual goods
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Thesis purpose: This thesis aims to investigate the broad and well-established phenomenon of impulse buying from a different and unexplored angle. Furthermore, it seeks to explore if players purchase virtual goods on impulse. READ MORE
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13. How to increase revenue in Free-to-Play mobile games
University essay from KTH/Industriell ManagementAbstract : The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. However, the fact that less than 5% of players are paying is still a big problem for developers. READ MORE
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14. Best Practice Free-to-Play: Game Mechanics Impact on Gamification of Higher Education
University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)Abstract : This thesis investigates the game mechanics utilized in popular free-to-play games and how these mechanics can be used within a gamified system to attempt to affect student retention at higher educational institutes. Free-to-play has become a highly popular revenue model within the game development industry due its ability to attract a larger player base. READ MORE
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15. Purchasing digital items in free to play games : Investigating personality theory through an explorative study of League of Legends
University essay from Högskolan i Jönköping/IHH, InformatikAbstract : The continuous growth of the gaming industry develops a highly competitive environment, which provides an incubator of innovation. These conditions lead to the emergence of new business models. Free to play as one of those newly and still developing models is currently trending among the game developing and publishing companies. READ MORE