Essays about: "Frustum culling"
Found 4 essays containing the words Frustum culling.
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1. 3D visibility emergency stop system for automated industrial environments: An OpenGL based solution
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : The advent of industry 4.0 has not only brought innovation and automation with it but also new challenges. Automation in industrial settings is advancing at a rapid pace, thus making the modern industrial workplace all the more stimulating. READ MORE
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2. Light Performance Comparison betweenForward, Deferred and Tile-basedforward rendering
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. In this experiment forward, deferred and tile-based forward rendering techniques are implemented to research about the light-rendering performance of these rendering techniques. Nowadays most games and programs contains a graphical content and this graphical content is done by using different kind of rendering operations. READ MORE
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3. The performance impact from processing clipped triangles in state-of-the-art games.
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Background. Modern game applications pressures hardware to its limits, and affects how graphics hardware and APIs are designed. In games, rendering geometry plays a vital role, and the implementation of optimization techniques, such as view frustum culling, is generally necessary to meet the quality expected by the customers. READ MORE
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4. Cascaded Deferred Rendering
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : A long-standing difficulty with rendering huge distances is depth-fighting; a visual artefact produced when two or more fragments overlap either due to coplanar geometry or insufficient depth precision. This thesis presents two novel methods, Cascaded Deferred Rendering (CDR) and Logarithmic Cascaded Deferred Rendering (LogCDR), as a solution to solve depth-fighting that is due to insufficient depth precision. READ MORE