Essays about: "Frustum culling"

Found 4 essays containing the words Frustum culling.

  1. 1. 3D visibility emergency stop system for automated industrial environments: An OpenGL based solution

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Evangelia Damasioti; [2022]
    Keywords : 3D visibility; Emergency safety system; Industrial environments; Instancing; Meshes; Mesh instancing; Frustum culling; Runtime rendering; OpenGl; Visibility algorithm;

    Abstract : The advent of industry 4.0 has not only brought innovation and automation with it but also new challenges. Automation in industrial settings is advancing at a rapid pace, thus making the modern industrial workplace all the more stimulating. READ MORE

  2. 2. Light Performance Comparison betweenForward, Deferred and Tile-basedforward rendering

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vladislav Poliakov; [2020]
    Keywords : Forward rendering; Deferred rendering; Tile-based forward rendering; Forward-plus rendering; Pointlight implementation.;

    Abstract : Background. In this experiment forward, deferred and tile-based forward rendering techniques are implemented to research about the light-rendering performance of these rendering techniques. Nowadays most games and programs contains a graphical content and this graphical content is done by using different kind of rendering operations. READ MORE

  3. 3. The performance impact from processing clipped triangles in state-of-the-art games.

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Christoffer Karlsson; [2018]
    Keywords : game; optimization; geometry; graphics pipeline;

    Abstract : Background. Modern game applications pressures hardware to its limits, and affects how graphics hardware and APIs are designed. In games, rendering geometry plays a vital role, and the implementation of optimization techniques, such as view frustum culling, is generally necessary to meet the quality expected by the customers. READ MORE

  4. 4. Cascaded Deferred Rendering

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Marcus Faleij; Alexander Ivannikov; [2013]
    Keywords : Cascaded; Multifrustum; Logarithmic; Deferred Rendering;

    Abstract : A long-standing difficulty with rendering huge distances is depth-fighting; a visual artefact produced when two or more fragments overlap either due to coplanar geometry or insufficient depth precision. This thesis presents two novel methods, Cascaded Deferred Rendering (CDR) and Logarithmic Cascaded Deferred Rendering (LogCDR), as a solution to solve depth-fighting that is due to insufficient depth precision. READ MORE