Essays about: "Game immersion"
Showing result 41 - 45 of 118 essays containing the words Game immersion.
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41. User Interface's Impact on Player's Immersion
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : With the success of technology, computers and digital games have become a new, more advanced, medium for storytelling. What sets digital games apart from more traditional forms is that the player must engage and interact with a game world and the characters on a whole new level. READ MORE
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42. Development of a Pick-Up-And-Play Gamification Geography Game for Learnability
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Gamification, immersion and flow are well known within game design, and more frequently considered within the development of educational applications. The simplicity and comprehensibility of an educational game can result into improved learning and a more enjoyable experience, as the focus on the gameplay increases with less instructions and a more straightforward approach for playing and learning. READ MORE
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43. Development of a Pick-Up-And-Play Gamification Geography Game for Learnability
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Gamification, immersion and flow are well known within game design, and more frequently considered within the development of educational applications. The simplicity and comprehensibility of an educational game can result into improved learning and a more enjoyable experience, as the focus on the gameplay increases with less instructions and a more straightforward approach for playing and learning. READ MORE
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44. Fluid Dynamics as a Foundation for Game Mechanics
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis investigates whether a game world based solely on fluid dynamics could be an interesting alternative to one based on rigid bodies by presenting a prototype to players where they can control the movement of a fluid. The players evaluate the prototype’s responsiveness, intuitiveness, visual appeal, immersion, and how well they think the fluid could represent ghosts, flocks, magic, and a platformer avatar by rating them vocally while playing. READ MORE
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45. New ways to interact with devices to change the gaming experience
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : Gaming experience refers to the players’ overall experience when playing agame. Both game and controller have an impact on it. This project exploreshow different element arrangements on a controller can affect the players’gaming experience. READ MORE