Essays about: "User-Engagement-Scale"
Showing result 1 - 5 of 6 essays containing the word User-Engagement-Scale.
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1. Game graphics, motivation & engagement in serious games : Game graphics impact on serious games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The purpose of this study is to research further into game graphics and its impact on serious games. A realistic and an abstract style were compared as previous research has shown graphic styles to have effect on players' motivation and engagement, which in turn can enhance the learning outcomes in serious games. READ MORE
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2. Interacting with Public Art by using Mobile Augmented Reality
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : Augmented reality is getting much attention due to its continuous development and becoming more pervasive across various industries. Researchers have shown the possibility of improving user experience in augmented reality. Every piece of public art created and installed aims to improve the community's quality of life. READ MORE
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3. How does the UX Design of video conferencing software affect student engagement in online education?
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Even before the spread of COVID-19 video conferencing software has seen a steady rise in use. Due to their convenient way of offering a way of seeing the other participants live while talking to them, it is quite easy to see why this kind of software became more and more used throughout the years. READ MORE
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4. The influence of explanations in recommender systems on user engagement
University essay from Jönköping University/JTH, Datateknik och informatikAbstract : Recommender systems are without a doubt a staple of the modern internet. Services like Amazon, Netflix, YouTube and Spotify rely on them. READ MORE
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5. Development of a Pick-Up-And-Play Gamification Geography Game for Learnability
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Gamification, immersion and flow are well known within game design, and more frequently considered within the development of educational applications. The simplicity and comprehensibility of an educational game can result into improved learning and a more enjoyable experience, as the focus on the gameplay increases with less instructions and a more straightforward approach for playing and learning. READ MORE