Essays about: "Game-Design"

Showing result 21 - 25 of 302 essays containing the word Game-Design.

  1. 21. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE

  2. 22. Farming exergame using webcam skeletal ML tracking and Godot

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Emil Bertholdsson; Linus Karlsson; [2023]
    Keywords : Media Technology; Game Development; Exergaming; Exergames; Farming Games; Exertion; Godot; Motion Tracking; Game Design;

    Abstract : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. READ MORE

  3. 23. Designing a Corporate Training Game that Empowers the Communication between Game Designers and Programmers

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Paul Brandstetter; Henrik Nilsson; [2023]
    Keywords : corporate games; training games; design communication; cultural approach to organizations; measuring communication; game design;

    Abstract : This research investigates the communication of design teams using Research through Design. Specifically, it investigates the communication between the game designers and programmers in a game development environment. READ MORE

  4. 24. An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Elina Peyda; Gabriel Axelsson; [2023]
    Keywords : A B study; game design; learning theories; onboarding; tutorial;

    Abstract : Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. READ MORE

  5. 25. Exposure and Response Prevention Larp : An Experimental and Cost Effective Larp Design for People with OCD

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ayça Durmus; [2023]
    Keywords : larp design; OCD; exposure and response prevention therapy; game design;

    Abstract : ERP larp is a live-action role-play game designed to make exposure and response prevention therapy for people who have obsessive compulsive disorder more accessible. Although it is not meant to substitute therapy, it is a self-help guidance that can be applied at home. READ MORE