Essays about: "Game-Design"
Showing result 11 - 15 of 302 essays containing the word Game-Design.
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11. The key of challenging levels: An analysis of 2D puzzle video game levels
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. READ MORE
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12. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. READ MORE
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13. Exergame Analysis : Creating an exergame and evaluating game components and motion movement correlation
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : As technology progresses, people start engaging in sedentary behaviour more and could raise the risk of getting health deficits such as cardiovascular diseases, cancer, and type-2 diabetes. Recent studies on how to prevent sedentary behaviour is to incorporate physical activity through exergaming. READ MORE
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14. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE
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15. Schadenfreude : I love watching you suffer (In game)
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Our research is about schadenfreude, deriving pleasure from others suffering, and its presencein the online game League of Legends. Along with its presence we measured different waysplayers can enjoy it, as well as how much the players enjoyed it. What we found was that anoverwhelming majority enjoys it in one way or another. READ MORE