Essays about: "Gaming industry"

Showing result 21 - 25 of 110 essays containing the words Gaming industry.

  1. 21. Sustainable Game Development : Mapping the climate impact and the negative impact reduction actions in the Swedish gaming industry

    University essay from Uppsala universitet/Industriell teknik

    Author : Oliver Lönnqvist; [2022]
    Keywords : Game Development; Gaming Industry; Sustainability; Product Life Cycle; Climate; Greenhouse Gas Protocol; GHG; LCA;

    Abstract : The purpose of this study is to map the current state of the Swedish gaming industry with regards to its climate impact and negative impact reduction actions. With the organization and the game development pipeline in focus this study set out to explore how game development activities have an impact on the climate, where the industry is focusing its actions to reduce this impact, and how the issue is perceived and handled by industry practitioners. READ MORE

  2. 22. Feature extraction with self-supervised learning on eye-tracking data from Parkinson’s patients and healthy individuals

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Leo Bergman; [2022]
    Keywords : Eye-tracking; Representation learning; Self-supervised learning; Parkinson’s disease; Feature extraction; Clustering analysis; Ögonspårning; Särdragsextraktion; Parkinsonssjukdom; Representationsinlärning; Maskininlärning; Klustring;

    Abstract : Eye-tracking is a method for monitoring and measuring eye movements. The technology has had a significant impact so far and new application areas are emerging. Today, the technology is used in the gaming industry, health industry, self-driving cars, and not least in medicine. READ MORE

  3. 23. How do esports actors perceive the Metaverse as a servicescape for esports: An interpretative phenomenological analysis : An exploratory study about the business opportunities and challenges in the Metaverse

    University essay from Jönköping University/IHH, Företagsekonomi

    Author : Anas Abed; Karolina Rinkevic; [2022]
    Keywords : Metaverse; esports; marketing in the Metaverse; servicescapes; online servicescapes;

    Abstract : The Metaverse is an immersive, interactive, and collaborative shared virtual 3D environment where people are represented by avatars and interact in real-time. The Metaverse is still an unexplored phenomenon that has recently become interesting to researchers. READ MORE

  4. 24. Women in Esports : A Qualitative Study on Shared Experiences of Women in the Esports Industry

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Charline Wolf; Francesco Krämer; [2022]
    Keywords : Esports; gaming; gender; masculinity; collective identity; stereotype threat; sexual harassment; feminism;

    Abstract : This thesis aims to gain a better understanding of the experiences of women in the esports industry. This is achieved through the exploration of the concepts of sexual harassment and gamer identity with the help of collective identity, stereotype threat and various aspects of feminist theory as the main theoretical framework, accompanying a thematic analysis of semi-structured interviews conducted with seven women in various positions within esports. READ MORE

  5. 25. Deep learning approach to predict music track skips in the audio streaming service by car users

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Aditya Shivaji Shirke; [2022]
    Keywords : ;

    Abstract : With the advent of technology, the audio industry has transitioned to streaming services where users can listen to songs instead of having LPs or cassettes. Users of audio streaming services can access audio on a variety of devices, including Bluetooth speakers and headsets, TVs, gaming consoles, smartwatches, smartphones, automobiles, and more. READ MORE