Essays about: "Gaming industry"

Showing result 31 - 35 of 110 essays containing the words Gaming industry.

  1. 31. Games and the future of our medium : A manifesto of proposed change

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Christopher Robin Liljenström; [2021]
    Keywords : Manifesto; Games Industry; Gaming; AAA; Indie game; Power-disparity; Development; Growth;

    Abstract : From fears of issues with potential problematic consequences in the gaming industry stemming from a perceived power-disparity between the industry’s two defined“categories” (AAA and Independent), a study was made to investigate. This qualitative study was made to investigate whether or not certain perceived issues in the industry exist, and whether or not they are problematic (and in what way, if any). READ MORE

  2. 32. Hej or Nej? : An exploration of Swedish consumer value perceptions of female gaming organizations

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Natalie Wawczak; [2021]
    Keywords : gaming; gender; toxic masculinity; female organizations; consumer value perceptions;

    Abstract : Background: Gaming has emerged from a niche industry to a major global player making billions of dollars in revenue year after year. Many companies and industries alike are taking note of the increasing prominence and investing into the market. READ MORE

  3. 33. The Subscription Payment Model In The Games Industry

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Svärd Mikael; [2021]
    Keywords : Gaming; Subscription; Subscription licensing; Business models;

    Abstract : This thesis aims to examine the current state of business models among game developers and how subscription licensing between platforms and developers currently works. With this foundation the potential future impacts are discussed. READ MORE

  4. 34. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)

    University essay from Högskolan Dalarna/Institutionen för information och teknik

    Author : Syed Muhammad Farhan Gillani; [2021]
    Keywords : games monetization; in-game purchases; free-to-play games; paid games; subscription model in gaming;

    Abstract : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. READ MORE

  5. 35. When the investors choose : Analysis of business models within the Swedish video game industry

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Kasper Knudsen; Vilhelm Söderström; [2021]
    Keywords : Business models; Business Model Canvas; share price; video game industry; secondary data; acquisition;

    Abstract : Many Swedish video game companies have in recent years been very successful in terms of share price development. Why is it like that? With the purpose to gain an increased understanding of the investor's choice, we here examine which business models are used in the Swedish video game industry. READ MORE