Essays about: "Gaming industry"

Showing result 26 - 30 of 110 essays containing the words Gaming industry.

  1. 26. Are Sin Stocks Worth the Sin?

    University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomi

    Author : Theodor Stenmo; Alexander Hjorth; [2022]
    Keywords : Sin stocks; Excess returns; Unethical investing; U.S. market; Rocially responsible investing;

    Abstract : In this paper, we empirically test whether sin stocks outperform the financial market in the United States. The time period studied is from 2007-2021. We create a portfolio of all the publicly traded U.S. READ MORE

  2. 27. Ready Player Green – A case study of sustainability in the Swedish games industry

    University essay from Uppsala universitet/Institutionen för geovetenskaper

    Author : Siaoyu Lin; [2022]
    Keywords : Corporate social responsibility CSR ; corporate sustainability; gaming industry; stakeholder management; sustainable gaming; sustainability reporting;

    Abstract : The video games industry is taking more sustainability responsibilities since video games can reach a broad and tremendous audience. Apart from adopting sustainable business strategies, games companies also need to navigate various stakeholders’ expectations and draft strategies to communicate with them. READ MORE

  3. 28. An exploratory study of the Swedish gaming industry's global value chain : With a focus on the regional game hub in Skövde

    University essay from Högskolan i Skövde/Institutionen för handel och företagande

    Author : Markus Enander; Ida-Maja Dernestam; [2022]
    Keywords : Game industry; gaming industry; industrial cluster; global value chain; GVC; Spelindustri; industrikluster; industridistrikt; globala värdekedjor; GVC;

    Abstract : The Swedish game industry has seen tremendous growth and a global impact in the market. Despite the successes there is a lack of research on the matter. READ MORE

  4. 29. Mergers and Acquisitions in The Video Gaming Industry

    University essay from Göteborgs universitet/Företagsekonomiska institutionen

    Author : Viktor Glimne; Jesper Stålheim; [2021-02-24]
    Keywords : ;

    Abstract : This research paper studies the effect of 102 M&A announcements during 2016-2020 in the video gaming sector. The purpose is to answer whether M&A events within the sector manages to create synergy gains for investors, or if it is just an act of management wanting to control larger firms, increasing the size of companies with little value added. READ MORE

  5. 30. How FIFA Scores from an Offside Position: Understanding the longevity of a Disliked Brand.

    University essay from

    Author : Joris Bertholet; Daan Juistenga; [2021]
    Keywords : FIFA; Brand Longevity; Brand Dislike; Customer Valuation; Brand Loyalty; Video Games;

    Abstract : Background: Organizations desire to create and maintain a strong and long-lasting relationship with their consumers. Firms enjoy many benefits through the loyalty of customers, such as lower marketing costs, increased revenue, and much more. READ MORE