Essays about: "Gaming industry"

Showing result 36 - 40 of 110 essays containing the words Gaming industry.

  1. 36. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games

    University essay from Jönköping University/Tekniska Högskolan

    Author : Thien Tran; Samuel Berg; [2021]
    Keywords : User interfaces; user interface types; video games; computer games; first-person shooters; gaming performance; esports; competitive gaming;

    Abstract : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. READ MORE

  2. 37. AN ELECTRONIC ARTS CASE

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Victoria Kotras; Ninette Hansson; Léandre Tellene; [2021]
    Keywords : crisis management; crisis communication; brand communities; gaming industry; Business and Economics;

    Abstract : On November 17th, 2017, Electronic Arts, an American gaming company, publishes one of the most anticipated games of the year: Star Wars Battlefront 2. It is a first- and third-person shooter video game based on the Star Wars universe, with both single and multiplayer aspects. Upon its release, the game, in its beta stage, was heavily criticized. READ MORE

  3. 38. The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities

    University essay from Högskolan Kristianstad/Fakulteten för ekonomi

    Author : Martin Lundmark; [2021]
    Keywords : XR Extended reality ; UX User experience ; Boar games; Dice; AR Augmented reality; Games; Gaming; ; XR Extended Reality ; UX User experience ; Brädspel; Tärning; AR Augmented reality ; Spel; Spelande;

    Abstract : The gaming industry is changing, and new games and gaming experiences are being developed. From board games to video games, to the latest AR and VR games. Right now, developers are trying to develop experiences that combine the real and the virtual into one wholesome and believable mix. READ MORE

  4. 39. Physical Fitness VS. Reaction Time in E-sports. : A Design of an Experiment.

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Eric Hallengren; [2020]
    Keywords : Reaction Time; Physical Fitness; Executive Functions; Gaming; Aerobics;

    Abstract : Background: E-sports is a grand industry and has been gaining momentum in the latest decades. Reaction time (RT) is an important part of most e-sports games and therefore a possible way to evaluate and improve RT is desired. READ MORE

  5. 40. Deep Learning based Video Super- Resolution in Computer Generated Graphics

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Vinit Jain; [2020]
    Keywords : Deep Learning; Convolutional Neural Networks; Video Super-Resolution; Computer Generated Graphics; Gaming.; Deep Learning; Convolutional Neural Networks; Video Super-Resolution; Computer Generated Graphics; Gaming.;

    Abstract : Super-Resolution is a widely studied problem in the field of computer vision, where the purpose is to increase the resolution of, or super-resolve, image data. In Video Super-Resolution, maintaining temporal coherence for consecutive video frames requires fusing information from multiple frames to super-resolve one frame. READ MORE