Essays about: "Generativ Design"
Showing result 1 - 5 of 14 essays containing the words Generativ Design.
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1. muGen : Generative AI as Machinic Exploration of Cultural Archives
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years, generative AI has quickly become a new creative and artistic tool that could challenge our understanding of the creative process and the role of the machine. Despite having exhibited visually promising results, images generated by AI tools present various challenges, most notably their tendency to display cultural, gender and racial biases. READ MORE
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2. From Support to Disruption : Highlighting the discrepancy between user needs, current AI offerings and research focus for professional video creators, a situated user study.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Artificial intelligence (AI) has the potential to transform various industries, including the creative industry [1]. The potential disruption is facilitated by technology-driven products, with these products it is increasingly important to keep user goals, behaviour and needs at the centre during the development and designing phase. READ MORE
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3. Co-creating Futures for Integrating Generative AI into the Designers’ Workflow
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years Generative AI tools have become increasingly ubiquitous and have given rise to much discussion concerning their impact on jobs, both in personal use and corporate settings. Despite Generative AI being a rapidly growing field, there is currently an existing research gap regarding the adoption of these tools across different domains. READ MORE
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4. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE
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5. Using Symmetry for Realistic Virtual Living Room Generation : Generating virtual layouts
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Procedurell generering är en teknik som används inom dataspel och annan programvara för att generera innehåll algoritmiskt snarare än manuellt. I detta projekt utökas metoden av Kán och Kaufmann (2018) för att procedurellt generera trovärdiga, virtuella scenlayouter till att använda reflekterande symmetri för syntes [14]. READ MORE