Essays about: "IT-based"

Showing result 11 - 15 of 69 essays containing the word IT-based.

  1. 11. Self-Leadership, a universal or situational concept? : A two-sided perspective between International banks and IT companies - from employees’ point of view

    University essay from Södertörns högskola/Institutionen för samhällsvetenskaper

    Author : Sepehr Gharanfoli; Kevin Nordal Kemal; [2021]
    Keywords : Self-leadership; Leadership; Practise; Trust; Communication; Reliance; Psychology; Psychological Empowerment; Personal Attributes; Organizational Culture;

    Abstract : In today's high pace of globalization and constant development of organizations, it is highly crucial that companies are able to adapt and figure out how to do things differently, such as to resolve how to streamline their work with the resources they have in the best possible way. One way of doing this is through the concept of Self-leadership which is a phenomenon providing the employees with more freedom and working independently more frequently without constant external executive control. READ MORE

  2. 12. The effects of different types of HUDs on Cybersickness - Effects of Diegetic and Non-Diegetic displays on Cybersickness in Virtual Reality

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : MUHAMMAD ASHAR IMTIAZ; [2020-12-03]
    Keywords : VR; Virtual Reality; HUDs; Diegetic; Non-Diegetc; Heads Up Display;

    Abstract : Motion Sickness, or the more scientifically accurate term Cybersickness, is one of the major contributing factors that is hindering the VR industry from reaching and achieving its true success and appeal. There are studies that establish that the HUD do have an impact on Cybersickness. READ MORE

  3. 13. From conceptual level to playable game : An exemplary investigation of applying game design theory to practice through the process of design and development

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Elias Faltin; Mikael Ferroukhi; [2020]
    Keywords : Reflective Game Design; Digital Games; Game learning; Audiovisual communication; Purposeful Game Design; Disruptive Game Design; Serious Games;

    Abstract : The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive experiences to promote reflection within the player. We decided to design and produce a game based on her theory to then engage with Khaled’s theory critically. READ MORE

  4. 14. Resources influencing the growth of a firm at different stages: A qualitative study of Vietnamese SMEs in the IT Sector

    University essay from Högskolan i Halmstad/Akademin för ekonomi, teknik och naturvetenskap

    Author : Maiful Begum; Dang Hong Thai; [2020]
    Keywords : SME; IT sector; Growth; Growth Stages; Resources;

    Abstract : This research aims to identify the key resources influencing the growth of IT-based SMEs in Vietnam in 5 different growth stages which were developed by Churchill and Lewis (1983); and we also demonstrated the process how such key resources are created, acquired, accumulated and exploited for the growth accordingly. We interviewed 4 founding members of 4 companies to collect the primary data and used some internet sources for secondary data. READ MORE

  5. 15. Security Guidelines for the Usage of Open Source Software

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sebastian Domar Bolmstam; Siavash Hanifi; [2020]
    Keywords : Open Source OS ; Open Source Software OSS ; Security Guideline SG ; Open Source Software Security; Öppen Källkod; Mjukvara med Öppen Källkod; Säkerhetsriktlinje; Säkerhet för Öppen Källkod;

    Abstract : Open-source software is in average used in more than 65% of the applications within the domains of enterprise software, retail and e-commerce, cybersecurity and internet of things (Synopsys, 2019). With the frequent use of open-source software, security issues arise which need to be handled. READ MORE