Essays about: "Impostor Rendering"

Found 5 essays containing the words Impostor Rendering.

  1. 1. Investigating the Perceived Quality of Image-Based Impostors

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oscar Almqvist; Eric Vickström; [2020]
    Keywords : ;

    Abstract : The rendering process of a large number of 3D objects is computationally expensive and to achieve a fluent experience for the observer, optimization techniques need to be applied. One such technique for rendering 3D objects is with image-based impostors, which involves replacing a 3D object with a 2D image. READ MORE

  2. 2. Investigating How Impostor Techniques are Used to Optimize the Performance of Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tor Dagsson Sundman; Joel Thunander; [2019]
    Keywords : ;

    Abstract : The demand for visual quality in video games is higher than ever. Video games approximate real objects via the tessellation of triangular polygons. Complex objects with a lot of detail require denser tessellations in order to be represented properly. READ MORE

  3. 3. Impact of Crowd Density and Camera Perspective on User Sensitivity Towards Impostor Resolution Degradation in Crowd Simulators

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Carl Johan Freme; Nils Lindberg Odhner; [2019]
    Keywords : Impostors; crowd simulation; thesis; Kandidatexamensarbete; simulering av folkmassor; impostors;

    Abstract : The entertainment industry and research departments feature many applications of crowd simulation. Typically, it does not suffice to simply generate crowds large in number; they must also be realistic in terms of behaviour and visual fidelity, which is far from an easy or computationally cheap task. READ MORE

  4. 4. Impostor Rendering with Oculus Rift

    University essay from KTH/Data- och elektroteknik

    Author : Jimmy Niemelä; [2014]
    Keywords : Oculus Rift; DirectX 11; Impostor Rendering; 3D Rendering; Oculus Rift; DirectX 11; Impostorrendering; 3D-Rendering;

    Abstract : This report studies impostor rendering for use with the virtual reality head mounted display Oculus Rift. The technique is replacing 3D models with 2D versions to speed up rendering, in a 3D engine. It documents the process of developing a prototype in C++ and DirectX11 and the required research needed to complete the assignment. READ MORE

  5. 5. Realtime Volume Visualization of Time Evolving Nebulae for Immersive Environments

    University essay from Institutionen för teknik och naturvetenskap; Tekniska högskolan

    Author : Magnus Bernhardsson; Christian Sörensen; [2006]
    Keywords : ;

    Abstract : This paper presents the result of our master thesis work in media technology, which is an implementation of a realtime volume rendering engine capable of visualizing reflection nebulae. The engine is using scattering and emission properties of time evolving volumetric data, created by astrophysicists at the Hayden Planetarium, New York. READ MORE