Essays about: "Language Learning Games"

Showing result 6 - 10 of 80 essays containing the words Language Learning Games.

  1. 6. Easing the transition from block-based programming in education : Comparing two ways of transitioning from block-based to text-based programming and an alternative way to solve the transition problem

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Joakim Abdinur Iusuf; Edvin Nordling; [2023]
    Keywords : Block-based programming; Block-based languages; Text-based programming; Text-based languages; One-way transition environments; Dual-modality environments; Hybrid environments; Blockly; BlockPy; Blockly Games; Blockbaserad programmering; Blockbaserade språk; Textbaserad programmering; Textbaserade språk; One-way transition miljöer; Dual-modality miljöer; Hybrid miljöer; Blockly; BlockPy; Blockly Games;

    Abstract : Many learners find the transition from block-based programming to text-based programming difficult. Consequently, research has investigated how block-based languages support learners when making the transition to text-based programming. READ MORE

  2. 7. Vocabulary development within an informal environment : Ordförrådsutveckling i en informell miljö

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Felix Wilke; [2023]
    Keywords : Vocabulary acquisition; Extramural activities; Extramural English; Vocabulary; EFL; Vocabulary learning; L2; YELL;

    Abstract : This paper investigates the informal environment that pupils ages 3-12 are a part of while they are not in school and how extramural tools aid their vocabulary learning. According to Sundqvist and Wikström (2016) children today are growing up in a world of digital development and advancement and at the same time being a part of it. READ MORE

  3. 8. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context

    University essay from Göteborgs universitet / Lärarutbildningsnämnden

    Author : Ida Sahlin; [2022-08-03]
    Keywords : Digital Game-Based Language Learning DGBLL ; Commercial Off-the Shelf COTS Games; Second Language L2 ; English as a Foreign Language EFL ;

    Abstract : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. READ MORE

  4. 9. Virtual Reality Language Learning : Designing some VR Wor(l)ds

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sofia Mitsigkola; [2022]
    Keywords : Virtual Reality; Games; Educational Games; Learning Games; Play; Language Learning Games; Language Learning; Training; System; Interaction; Collaboration; Situated Learning; Ecological Approach to learning; Unity;

    Abstract : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. READ MORE

  5. 10. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning

    University essay from Högskolan i Gävle/Avdelningen för humaniora

    Author : Alae Saed Beshir; [2022]
    Keywords : English language teaching; English language learning; digital game-based learning; digital games; primary teachers;

    Abstract : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. READ MORE