Essays about: "Life-like experience"

Showing result 1 - 5 of 6 essays containing the words Life-like experience.

  1. 1. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Frida Björnfot; Sofia Rautiainen; [2023]
    Keywords : digital game; game design; human-animal interaction; player experience; virtual animals;

    Abstract : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. READ MORE

  2. 2. Speculating Relationships

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Lennart Czienskowski; [2020]
    Keywords : Speculative Design; Post-Humanism; Post-Anthropocentrism; Human-Artifact Relationship; Object Character; Interaction Attributes; Phenomenology; Research Through Design; Aesthetics; Materiality; Object Behaviour; Relationship-centered Design;

    Abstract : In this thesis the idea of relationship-centered design is proposed based on a speculative design project which is grounded in an understanding of post-anthropocentrism. To facilitate post-anthropocentric human-artifact relationships, that don’t favor living actors over non-living actor, objects may appear to have a life-like agency based on needs and therefore must be empathized with which can be achieved through object characters. READ MORE

  3. 3. Can electrical pulses be adapted to create life-like perceptions?

    University essay from Lunds universitet/Avdelningen för Biomedicinsk teknik

    Author : Carolina Rudervall; [2020]
    Keywords : nerve stimulation; electrical stimulation; sensations; TENS; perceptions; Technology and Engineering;

    Abstract : The next big step to improve prosthetics and make the lives of people living with certain physical disabilities less restricted is to provide them with sensory feedback. Today most feedback systems used in prosthetics are mechanical but with the recent developments in sensors and the processing of their input electrical stimulation is becoming an increasingly promising way to convey touch, pressure and movement. READ MORE

  4. 4. The design of a smartphone-based AR application to support the experiential quality of life-like in a museum

    University essay from KTH/Medieteknik och interaktionsdesign, MID

    Author : Sandra Dang; [2018]
    Keywords : Augmented reality; AR; Museum; Experiential qualities; Life-like experience;

    Abstract : In the perfect scenario, augmented reality (AR) is described to blend the physical world with virtual elements in such way that the user can’t differentiate them, having the potential to make the interactions with virtual objects in an AR experience feel life-like. With the latest advancements in AR for mobile devices, applications that use this technology are increasing. READ MORE

  5. 5. Exploring Need-based AI Behaviour and its Effect on the Game Experience of Neverwinter Nights

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Gunnar Södergren; [2013]
    Keywords : Artificial Intelligence; Neverwinter Nights; Nonplayer Characters;

    Abstract : Single Player Roleplaying Game (SPRPG) is a popular genre among players as well as developers, with recent blockbuster titles such as Skyrim by Bethesda and Mass E↵ect 3 by Bioware. In recent years, an occurrence that have been gaining a lot of attention is the development of more advanced and vivid Artificial Intelligence (AI) within these SPRPG and a lot of progress has been made towards making the Non-player Character (NPC) more vivacious and life-like. READ MORE