Essays about: "MDA Framework"

Showing result 6 - 10 of 15 essays containing the words MDA Framework.

  1. 6. Interactive Eating Design: A Programmatic Exploration of Food as Design Material Through Games

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Kevin Ong; [2018]
    Keywords : Interaction Design; Eating Design; Interactive Eating Design; Programmatic Design; Edible Games; Food; Game Design;

    Abstract : This thesis project focuses on the practices of eating and play as I explore using food as a material for interaction design through the context of an analog game. Using the action of eating as the main mechanic, participants of my research project are subject to sensations that can only be explored by eating such as taste, hunger, and satiation. READ MORE

  2. 7. Animated Gamification - the effects of video clips as rewards in a gamified CRM software for B2B sales

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Timothy Jalgard; [2016]
    Keywords : gamification; gamification design; gamified workplace; gamified experiences; MDA framework; gamification at work; video clips; motivation; extrinsic motivation;

    Abstract : Gamification innebär att man använder element och tekniker från spel i annars icke-lekfulla miljöer för att öka användarnas engagemang. Arbetssättet har de senaste åren blivit allt mer förekommande i profesionella sammanhang som skolan och i arbetslivet. READ MORE

  3. 8. Herzberg's Motivation Factors in A Gamification Environment : How motivational factors may be applied to game design in order to describe the experience of a serious game

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Rikard Dahlberg; [2015]
    Keywords : Motivation; MDA-framework; Herzberg; Game Design; Gamification.;

    Abstract : This paper is aimed to analyze how the Motivators in Herzberg's Two-Factor theory can be applied to a game design framework, namely the MDA-framework. This is done by evaluating a feature called Detailed Feedback System which is a gamification layer aimed towards evaluating photos from predetermined categories. READ MORE

  4. 9. Preventing Toxic Behaviour through Game Mechanics

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Josefine Fahlström; Emma Matson; [2014]
    Keywords : Game Design; Game Mechanics; Social Studies; Game Communities; Community; League of Legends; MDA; Toxic Behaviour;

    Abstract : Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle another person, is an influential issue spreading across the virtual spaces that is online gaming communities. In this thesis we explore the possible correlations between Toxic Behaviour and game mechanics in online multi-player games by analyzing League of Legends (Riot Games, 2009), one of the most prominent online games currently dominating the market (Statista, 2014). READ MORE

  5. 10. How the Promotional Art for Halo 4 and Mass Effect 2 Communicates Gameplay : An analysis of how the art style in promotional art for Halo 4 and Mass Effect 2 communicates the respective gameplay to the target audience

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Rikard Dahlberg; [2014]
    Keywords : elements of art; MDA-framework; visual communication; gestalt;

    Abstract : The thesis presents an analytic work of the MDA-framework and the promotional art of Halo 4 and Mass Effect 2 and how the two areas correlate with each other. The aim for the thesis is to investigate how the art style of the promotional art uses the elements of art to communicate the different gameplay of Halo 4 and Mass Effect 2, both set in a science fiction world, to their respective audiences in order to find how the elements of art can help to emphasize communication of gameplay information to the audience. READ MORE