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Showing result 1 - 5 of 90 essays matching the above criteria.

  1. 1. Worldbuilding in roleplaying games : How do secondary narratives make user experiences more immersive?

    University essay from Umeå universitet/Institutionen för informatik

    Author : Dimitra Papacosta; [2023]
    Keywords : UX; User Experience; Immersion; Ludology; Narratology; Roleplaying games; RPG; Side quests;

    Abstract : Digitala rollspel har idag allt större och mer inlevelserika spelvärldar, vilket bidrar till hög inlevelse hos användarna. Följaktligen ser genren såväl stora framgångar inom spelindustrin som ett större forskningsintresse inom akademin. READ MORE

  2. 2. Involving the Reader : A Narratological View of Elizabethan Prose Fiction

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Maud Koenders; [2023]
    Keywords : Elizabethan prose fiction; Narratology;

    Abstract : This research was conducted to see why some scholars have decided that Elizabethan prose fiction is no longer of value to a modern audience; this essay will apply narratological analyses and theory to examine Elizabethan prose fiction, noting where and how these works build their stories to involve their readers: differently than we would nowadays. The main subjects within narratology used for the analyses are the narrator, the narratee, focalisation, point of view and perspective. READ MORE

  3. 3. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  4. 4. Third-Person Present Tense as Stylistic Allusion to Theatre : A Study of Maggie O'Farrell's Hamnet

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Kajsa Hermansson; [2023]
    Keywords : Hamnet; Maggie O’Farrell; Third-Person Present Tense; Stylistic Allusion; Shakespeare; Historical Fiction; Stylistics; Narratology;

    Abstract : In this essay, I illustrate how the third-person present tense narrative perspective can be used as stylistic allusion to theatre, by studying Maggie O’Farrell 2020 historical fiction novel Hamnet. Previous studies conclude that present-tense narration has the effect of blurring the lines between narration and experience. READ MORE

  5. 5. Accommodating Perspectives on Religious History : A Study of Satire and Narrative Structure in Aldous Huxley’s Crome Yellow

    University essay from Högskolan i Gävle/Avdelningen för humaniora

    Author : Christian Fehn; [2023]
    Keywords : Huxley Religion Satire Narratology;

    Abstract : This essay is an analysis of Aldous Huxley’s novel Crome Yellow and how it can be read as exposing social hypocrisy and tracing social flaws through England’s religious history. The analysis uses narratology as a tool for exploring how the author can be perceived as offering a perspective on religious history that might have been controversial in his day. READ MORE