Essays about: "Online First Person Shooter games"
Showing result 1 - 5 of 8 essays containing the words Online First Person Shooter games.
-
1. Effects of Network Degradation On Energy Consumption of Mobile Cloud Gaming
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : Cloud gaming over mobile networks enables players to play high-resource consuming games on low-end devices with various intrinsic restrictions such as limited battery lifetime and computational capacity. For mobile cloud gaming(MCG), the remaining battery level on the device is one of the critical factors that affect the sensitivity of user satisfaction. READ MORE
-
2. Machine Learning to identify cheaters in online games
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. READ MORE
-
3. Purchasing behaviour on aesthetic items in online video games with real currency : The case of Counter Strike: Global Offensive
University essay from Uppsala universitet/Medier och kommunikationAbstract : Over the last decade, buying in-game content with real money has become a more common practice among players in order to unlock exclusive content in video games. Prior research has mainly focused on those functional digital items that provide an advantage to the buyer. READ MORE
-
4. Advanced Matchmaking for Online First Person Shooter Games using Machine Learning
University essay from KTH/Skolan för informations- och kommunikationsteknik (ICT)Abstract : Matchmaking is an essential part of many modern online multiplayer games and is used by game developers to give the players the best possible online gaming experience. However, since video games have become more complex, traditional matchmaking systems like TrueSkill have reached their limits in predicting match outcomes. READ MORE
-
5. Bosses, spam, and griefers: a study of how old words adopt new meanings in online computer games
University essay from Lunds universitet/EngelskaAbstract : This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Online Role-Playing Games, Real Time Strategy, and First-Person Shooter. From each genre, one game was chosen as a representative for their respective genre, namely Guild Wars 2, StarCraft II, and Quake III Arena. READ MORE