Essays about: "Online Game Community Knowledge"

Showing result 1 - 5 of 9 essays containing the words Online Game Community Knowledge.

  1. 1. DAOn the distributed governance road

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Filip Altergård; Samuel Arnald; [2021]
    Keywords : Decentralized Autonomous Organizations; Blockchain; Organizational Governance; Distributed Governance; Power Relations;

    Abstract : The emerging organizational phenomenon of Decentralized Autonomous Organizations (DAOs) is in many ways disrupting traditional views on organizational governance since they are deployed on a blockchain, fully independent from central authorities, where community members in a collective and democratized manner commonly undertake equal decision-making roles. This complex and forward-looking context offers a unique opportunity to enhance the understanding of open and distributed governance. READ MORE

  2. 2. Creating Worlds: Fan Modifications of Civilization 4

    University essay from Örebro universitet/Akademin för humaniora, utbildning och samhällsvetenskap

    Author : Marcus Schmidt; [2019]
    Keywords : Authorship; Civilization 4; Fan fiction; Fall from Heaven 2; Online communities;

    Abstract : The aim of this study is to examine the relationship between author, text and user-generated modifications in the context of the computer game Civilization 4. These relationships are studied in part by analyzing how the game mechanics have been modified, and in part through analyzing the communication taking place between players of Civilization 4 in the CivFanatics online forums. READ MORE

  3. 3. Impact and Perception of the Human-Wildlife Conflict; a Spatial Case Study of Management and Strategies in Skåne County

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Isabelle Bastholm; Victoria Fransson; [2019]
    Keywords : Human wildlife conflict; HWC; Environmental science; Skåne;

    Abstract : This study seeks to find the best strategies to be implemented to decrease the human-wildlife conflict (HWC). Other countries management practises and strategies to manage HWC was reviewed, in order to identify if Skåne county in Sweden could pursue improvements. READ MORE

  4. 4. GG, EZ - Strategic Interaction Within "League of Legends" Ranked Games : A virtual ethnography of temporary teams from the "League of Legends" community

    University essay from Stockholms universitet/JMK

    Author : Ramona Tampa; [2017]
    Keywords : virtual ethnography; gaming; League of Legends; strategy; communication; temporary teams;

    Abstract : Online gaming communities have met a well-deserved rise in academic interest in recent years, yet the focus seems to linger or long-term or permanent communities; virtual temporary teams are a subject which leaves room for rich interpretations still. In this spirit, this thesis addresses the question of how strangers collaborate in solving complex tasks together, by way of analysing temporary teams in the “League of Legends” community. READ MORE

  5. 5. Crowdsourcing Sources : Designing a media catching service for media and PR in Sweden

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Johanna Gruszka; [2016]
    Keywords : crowdsourcing; media catching; public relations; storytelling;

    Abstract : For decades, the relationship between journalists and PR representatives has been found to be a difficult one, due to a lot of economic and professional pressure on journalists, and PR agents trying to push their agenda. Digitalization has brought many new tools into the game and one of them is turning this relationship around: Media Catching. READ MORE