Essays about: "PCG"

Showing result 21 - 25 of 40 essays containing the word PCG.

  1. 21. Mixed-initiative quest generation

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Elin Olsson; Eric Grevillius; [2020]
    Keywords : PCG; Mixed-initiative; Quest generation;

    Abstract : Ända sedan 1960-talet har idén om ett symbiotiskt partnerskap mellan dator och människa presenterats och att detta partnerskap kan ge lösningar bättre än människan ensam kan. Detta symbiotiska partnerskap har spridit sig till processuell generering (PCG) genom angripningssättet “blandade initiativ”, där människa och dator turas om bidra med lösningar. READ MORE

  2. 22. PCG in game bits and its effect on player behaviour

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Gustav Johansson; [2020]
    Keywords : PCG; game bits; player behaviour; roguelike;

    Abstract : This dissertation presents a study that explores the idea of implementing PCG in game bits. Procedural Content Generation (PCG) refers to content in games that is created by an algorithm rather than a human. Game bits is the part of game content that relates to graphics, audio and other elements that don’t directly affect gameplay. READ MORE

  3. 23. Comparing Evaluation Heuristics with Human Testers

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : David Skiöld; Kristian Toro; [2020]
    Keywords : PCG; Metrics; Evaluating metrics;

    Abstract : Abstract - Through our work we validated the symmetry and leniency heuristics used to evaluate content which has been procedurally generated in a mixed-initiative tool called the Evolutionary Dungeon Designer (EDD). This was done by analyzing and comparing how said heuristics differs from what a human player perceives the metrics to be. READ MORE

  4. 24. Exploring procedural generation of buildings

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : David Täljsten; [2020]
    Keywords : PCG; procedural generation; procedural content generation; building generation in games; building generation; trim sheet texturing; trim sheet; trim-sheet; CGA; CGA ; polygon generation; operation stack;

    Abstract : This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the fa¸cade and building’s details such as doors, windows, and roof. Through this, the study explores several techniques and approaches to create different layers of the building generation pipeline. READ MORE

  5. 25. Settlement Generation in Minecraft

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Marcus Fridh; Fredrik Sy; [2020]
    Keywords : Minecraft; PCG; Graph Grammar; GDMC; Settlement Generation; Constructive Generation;

    Abstract : This paper explores graph grammar and constructive solutions for settlement generation in Minecraft. It uses graph grammar to flatten parts of the surface in order to increase the space for the buildings. READ MORE