Essays about: "Procedurell stadsgenerering"
Found 3 essays containing the words Procedurell stadsgenerering.
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1. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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2. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE
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3. User perception on procedurally generated cities affected with a heightmapped terrain parameter
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming to do by hand. READ MORE