Essays about: "RTS game AI"

Showing result 6 - 10 of 10 essays containing the words RTS game AI.

  1. 6. Multiple and weighted Potential Fields in arena games

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Helena Staberg; [2011]
    Keywords : AI; Potential Fields; Artificial Potential Fields; Formless; Arena games; Weights;

    Abstract : Potential Fields is an obstacle avoidance and general path-finding technique that has only quite recently started to be used in AI for video games. It has previously mainly been used in robotics for robot navigation. Although quite unexplored, Potential Fields have so far worked well in video games. READ MORE

  2. 7. Adaptive goal oriented action planning for RTS games

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Matteus Magnusson; Tobias Hall; [2010]
    Keywords : ai; game; spel; goal; goal oriented; action planning; adaptive; rts; spring; evolution rts;

    Abstract : This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three different maps with different sizes to test the ability of the AI opposed to the 'standard' Finite State Machines and the likes in Real-Time Strategy games. READ MORE

  3. 8. EMO - A Computational Emotional State Module : Emotions and their influence on the behaviour of autonomous agents

    University essay from Institutionen för teknik och naturvetenskap

    Author : Jimmy Esbjörnsson; [2007]
    Keywords : artificial intelligence AI ; emotions; feelings; mood; sigmoid function; response curve; behaviour; autonomous agent; real-time strategy game RTS ; open real-time strategy ORTS ;

    Abstract : Artificial intelligence (AI) is already a fundamental component of computer games. In this context is emotions a growing part in simulating real life. The proposed emotional state module, provides a way for the game agents to select an action in real-time virtual environments. READ MORE

  4. 9. Improved Combat Tactics of AI Agents in Real-Time Strategy Games Using Qualitative Spatial Reasoning

    University essay from Institutionen för kommunikation och information

    Author : Óli ívarsson; [2005]
    Keywords : Real-time Strategy Games; Artificial Intelligence; Qualitative Spatial Reasoning; Influence Mapping; Spatial Database;

    Abstract : Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for the past decade. A central feature of real-time strategy games is opponent AI which is suggestively the “last frontier” of game development because the focus of research has primarily been on other components, graphics in particular. READ MORE

  5. 10. An adaptive AI for real-time strategy games

    University essay from Institutionen för kommunikation och information

    Author : Anders Dahlbom; [2004]
    Keywords : real-time strategy games; computer game AI; adaptive AI; RTS game AI;

    Abstract : In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission planning, and unit coordination. An Artificial Intelligence (AI) system that acts as an opponent against the human player need to be quite powerful, in order to create one cohesive strategy for victory. READ MORE