Essays about: "Spatial Audio"

Showing result 11 - 15 of 42 essays containing the words Spatial Audio.

  1. 11. Designing video call spaces with and for adults with learning disabilities : A remote participatory design approach

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Benjamin Maus; [2021]
    Keywords : participatory design; inclusive design; phenomenology; neurodiversity; learning disabilities; CMC; video calls;

    Abstract : Video calls have received growing attention since the beginning of the COVID 19 pandemic, accompanied by technological innovations, such as spatial audio or AI for simulating eye contact. The increased use of video calls in personal and professional environments poses opportunities for evaluating and shaping this technology by going beyond the notion of a single user and including people with different cognitive abilities. READ MORE

  2. 12. Binaural versus Stereo Audio in Navigation in a 3D Game: Differences in Perception and Localization of Sound

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Ludvig Widman; [2021]
    Keywords : Binaural audio; spatial sound; stereo audio; computer games; localization; perception; Unreal Engine; Resonance Audio;

    Abstract : Recent advancements in audio technology for computer games has made possible for implementations with binaural audio. Compared to regular stereo sound, binaural audio offers possibilities for a player to experience spatial sound, including sounds along the vertical plane, using their own headphones. READ MORE

  3. 13. Designing with Sound to Reduce Motion Sickness in VR

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Marina Kostrova; Victoria Yuri-Andersson; [2020]
    Keywords : computer games; motion sickness; sound design; virtual reality; datorspel; ljuddesign; rörelsesjuka; virtuell verklighet;

    Abstract : Motion sickness has been a significant obstacle for the development of Virtual Reality technology since the beginning of its existence. Research has shown that audio can be used to reduce motion sickness in VR. READ MORE

  4. 14. Development of a demo platform on mobile devices for 2D- and 3D-sound processing

    University essay from Uppsala universitet/Elektricitetslära

    Author : Frans Rosencrantz; [2020]
    Keywords : Spatial Audio; Raspberry PI; Microphone Array; Dirac;

    Abstract : This thesis project aims for the development of a demonstration platform on mobile devices for testing and demonstrating algorithms for 2D and 3D spatial sound reproduction. The demo system consists of four omnidirectional microphones in a square planar array, an Octo sound card (from Audio Injector), a Raspberry Pi 3B+ (R-Pi) single-board computer and an inertial measurement unit (IMU) located in the center of the array. READ MORE

  5. 15. Engaging gameplay for audio games

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Rickard Falk; [2020]
    Keywords : audio games; UX design; game design; sonification;

    Abstract : This thesis presents an investigation of how to design engaging audio games. This was done by creating two prototypes. The first prototype was a rhythm based fighting game. As it was being developed it became clear that it did not differentiate itself enough from a large amount of already existing audio games. READ MORE