Essays about: "Spatial Audio"

Showing result 6 - 10 of 42 essays containing the words Spatial Audio.

  1. 6. Evaluation of ambisonic microphone techniques in conjunction with spot-microphones for 360-degree video within an acoustic environment

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Linus Sjöholm; [2023]
    Keywords : ambisonics; media; microphone; microphone technique; 360-degree video; audiovisual;

    Abstract : In recent years, the popularity of 360-degree video paired with 1st order ambisonic audio has seen a rise on different social media platforms online. Due to this increase in popularity, many new ambisonic microphones have been developed and are now available on the market. READ MORE

  2. 7. Stable diffusion for HRIR extrapolation : A novel approach with deep learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Rooth; [2023]
    Keywords : Head-related filter; Generative AI; Diffusion; Huvud-relaterat filter; Generative AI; Diffusion;

    Abstract : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. READ MORE

  3. 8. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : David Baker; [2022]
    Keywords : Spatialization; binaural synthesis; HRTF; stereo; 3D audio; videogames; ASC; Auditory spatial schema; Head related transfer function;

    Abstract : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. READ MORE

  4. 9. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Axel Svahn; [2022]
    Keywords : Spatial Audio; Head Related Transfer Functions; Video Game Audio;

    Abstract : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. READ MORE

  5. 10. Immersive Audio : Simulated Acoustics for Interactive Experiences

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Linus Arvidsson; [2022]
    Keywords : acoustics; simulation; interactive sound propagation; spatial audio; ray tracing;

    Abstract : A key aspect of immersive audio is realistic acoustics. To get plausible acoustics for an environment the impulse response can be generated using acoustic simulations and should ideally be updated in real-time for interactive applications. READ MORE