Essays about: "The games industry"

Showing result 16 - 20 of 203 essays containing the words The games industry.

  1. 16. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Joaquin Lindkvist; [2023]
    Keywords : Visual attention; eye-tracker; time to first fixation; total fixation duration; area of interest;

    Abstract : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. READ MORE

  2. 17. Bred in Germany : The investment German Sporthorse

    University essay from Jönköping University/Internationella Handelshögskolan

    Author : Sieke Wullkopf; [2023]
    Keywords : Equestrian Industry; Investment; Decision making; Perception;

    Abstract : Background: The concept of decision-making is influenced by many parameters like perception or relationships. This is also true when it comes to horse buying and the phenomenon of foreigners buying horses bred in Germany, with tradition, quality, and the positive perception of german bred horses all over the world playing an important role. READ MORE

  3. 18. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Filip Hedman; Martin Håkansson; [2023]
    Keywords : Procedural content generation; Procedural generation; Wave function collapse; Video games; Platform game; Expressive range; Generering av procedurinnehåll; Processuell generering; Vågfunktion kollaps; Videospel; Plattformsspel; Uttrycks räckvidd;

    Abstract : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. READ MORE

  4. 19. Get in the Game : A study on social media marketing activities to achieve market access and enhance mainstream adoption of blockchain gaming

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emma Johansson Sundqvist; [2023]
    Keywords : Blockchain; Cryptocurrency; Non-Fungible Tokens NFTs ; Gaming Industry; Social Media Marketing; Kryptovaluta; Videospelsindustrin; Sociala Medier; Marknadsföring;

    Abstract : Gaming is booming, and over the past few years, blockchain games have found their way into this market. These games operate in a highly competitive environment, where marketing is vitally important for their success. READ MORE

  5. 20. Using Artificial Intelligence to Create Tension Inducing Experiences in Horror Games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Rivindu Wickramarachchi; [2023]
    Keywords : AI; Atmospheric Horror Elements; Emotions; Machine Learning; Physiological Responses;

    Abstract : The video game industry is evolving day by day with new technologies being introduced to enhance the player experience. Using Artificial Intelligence (AI) in games can be seen as one of the major areas that many game companies focus on due to therapid technological development that it has seen in recent years. READ MORE