Essays about: "The games industry"
Showing result 11 - 15 of 203 essays containing the words The games industry.
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11. User Profiling in Game Development : A comparison of theory and practice
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This study aims to answer the research question: How does the academic accounts of user profiling compare to how practitioners of game development use user profiling? Knowing one’s users is a key part of designing a product, so that you know which features to prioritise. This is of course also true for video games. READ MORE
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12. Positive Behavior from Competitive Games : Self-Determination theory
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The purpose of this study is to explore what positive impacts competitive games can provide on player’s behavior. Precisely, this research demonstrates the theory of self-development and what key factors it includes for a positive outcome from players’ side. READ MORE
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13. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. READ MORE
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14. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE
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15. Designing for All Gamers
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. READ MORE