Essays about: "The games industry"

Showing result 11 - 15 of 203 essays containing the words The games industry.

  1. 11. User Profiling in Game Development : A comparison of theory and practice

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Johannes Eriksson; [2023]
    Keywords : User profiles; User Experience; User Research; UX; GUX; GUR; Player Types; Video Games;

    Abstract : This study aims to answer the research question: How does the academic accounts of user profiling compare to how practitioners of game development use user profiling? Knowing one’s users is a key part of designing a product, so that you know which features to prioritise. This is of course also true for video games. READ MORE

  2. 12. Positive Behavior from Competitive Games : Self-Determination theory

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Vladislav Maksimov; Mihaly Selelyo; Artem Khramov; [2023]
    Keywords : ;

    Abstract : The purpose of this study is to explore what positive impacts competitive games can provide on player’s behavior. Precisely, this research demonstrates the theory of self-development and what key factors it includes for a positive outcome from players’ side. READ MORE

  3. 13. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Erika Lybe; Arantxa Rufrancos Luna; [2023]
    Keywords : Inclusion; Diversity; Video Games; Female characters; Representation; Business and Economics;

    Abstract : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. READ MORE

  4. 14. Cooperative Modular Neural Networks for Artificial Intelligence in Games : A Comparison with A Monolithic Neural Network Regarding Technical Aspects and The Player Experience

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Emil Högstedt; Ove Ødegård; [2023]
    Keywords : Neural Network; Modularization; Sensor; Reinforcement Learning; Supervised Learning; Neuralt Nätverk; Modulärisering; Sensor; Förstärkningsinlärning; Väglett Lärande;

    Abstract : Recent years have seen multiple machine-learning research projects concerning agents in video games. Yet, there is a disjoint between this academic research and the video game industry, evidenced by the fact that game developers still hesitate to use neural networks (NN) due to lack of clarity and control. READ MORE

  5. 15. Designing for All Gamers

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Ida Amneryd; Anwar Aldafae; [2023]
    Keywords : accessibility; indie game industry; accessibility guidelines; accessibility resources;

    Abstract : In recent years, playing games has become a popular activity for everything from socialising purposes to educating purposes, with billions of players worldwide. However, being able to play games is not evident for people with disabilities. The gaming industry is excluding masses of people by not creating enough accessible games. READ MORE