Essays about: "Thesis, online game"
Showing result 16 - 20 of 105 essays containing the words Thesis, online game.
-
16. Game-Agnostic Asset Loading Order Using Static Code Analysis
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. User retention is important in the online sphere, especially within gaming. Utilising browser gaming websites to host games helps smaller studios and solo developers reach out to a larger audience. READ MORE
-
17. Artifact-Free Image Upscaling : An Evaluation of an Artifact-Free Color Interpolation Algorithm with Respect to Visual Quality
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : The vast number of different sizes and resolutions for digital displays today means that images regularly have to be upscaled or downscaled to fit the current screen. This scaling is almost always done using interpolation. READ MORE
-
18. Network Implementation with TCP Protocol : A server on FPGA handling multiple connections
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. READ MORE
-
19. Neural Networks for Standardizing Ratings inLeague of Legends
University essay from Örebro universitet/Institutionen för naturvetenskap och teknikAbstract : In the game League of Legends (LoL) there are several different regions globally withtheir own rating distribution. The purpose of this thesis is to examine if there are anydifferences in playing strength between the regions, and if so quantify what the offsetsare numerically.Data of matches played online are available publicly. We extracted 8. READ MORE
-
20. Esports Fans as Players and Their Motivations to Spectate Esports : Case of League of Legends
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : Esports, also known as electronic sports, is constantly growing in popularity, with top competitions attracting audiences comparable to traditional sports events. Prior research has focused on comparing esports with traditional sports. READ MORE