Essays about: "Thesis, online game"

Showing result 21 - 25 of 105 essays containing the words Thesis, online game.

  1. 21. A Language For Board Games

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Jennifer Krogh; Mattias Mattsson; Emma Pettersson; Simon Sundqvist; Carl Wiede; Mårten Åsberg; [2021-09-07]
    Keywords : board games; positional games; connection games; domain-specific language;

    Abstract : This thesis covers the process and theory behind creating a domain-specific language for board games. This language is specifically made for positional board games and allows for further implementation of games in that category. A selection of example games were created and shipped with the language to showcase its usage. READ MORE

  2. 22. Using Video Communication in Online Multiplayer Games : The effects of adding a video chat overlay on the game experience in online multiplayer video games - a quasi-experimental design

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Anton Westerlund; [2021]
    Keywords : video communication; video chat overlay; multiplayer-online; video-games;

    Abstract : The focus of this thesis is to investigate whether adding video communication inonline multiplayer video games will affect the game experience. The work uses usercentered design and a combination of qualitative and quantitative methods. READ MORE

  3. 23. Using statistics and game knowledge to create better bots in Dota 2

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Sebastian Viro; [2021]
    Keywords : Dota 2; MOBA; AI; strategy; bots; games.;

    Abstract : Multiplayer online battle arena (MOBA) games and games in general offer developers opportunities to design and test AI to further push research within the area. MOBA is a genre that has seen an increase in popularity during recent years alongside a rapidly growing esports scene. READ MORE

  4. 24. Chess and Twitch : Cultural Convergence Through Digital Platforms

    University essay from Södertörns högskola/Medie- och kommunikationsvetenskap

    Author : Erik Johansson; [2021]
    Keywords : Online fan communities; cultural convergence; platform affordances; Twitch.tv;

    Abstract : This thesis studies online fan communities, using the recent popularity of chess on live streamingplatform Twitch.tv as a case study to examine audience and cultural convergence between high and popular culture in a digital community setting. READ MORE

  5. 25. Rules to Multiplayer : How players and designers optimize fun out of their game experiences

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Emelie Rodin; [2021]
    Keywords : Design; Games; Multiplayer; World of Warcraft; Massive Multiplayer Online;

    Abstract : This thesis examines the concept of different rules within large multiplayer games, how we play thegames and what leads to different rules within a game. It establishes that rules can be explicit andimplicit, as well as based on digital hard rules, softer rules, such as community or social rules and thatplayers will design and build their own games out of these rules. READ MORE