Essays about: "VFX"

Showing result 1 - 5 of 8 essays containing the word VFX.

  1. 1. Smooth Particle Ribbons Through Hardware Accelerated Tessellation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Eriksson; [2022]
    Keywords : particles; tessellation; b-spline; mesh shaders;

    Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE

  2. 2. Development and Evaluation of an Interactive Map-Based File Transfer Monitor

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Evelyn Bankell; [2021]
    Keywords : ;

    Abstract : This thesis aims to investigate whether a map-based visualization of real-time file transfers can provide an overview and facilitate the workflow for the employees at Filmgate, a VFX company. In particular, how the interface should be implemented to provide a quick and easy overview as well as without being perceived as distracting or cluttered. READ MORE

  3. 3. Per-actor Based Optimization for Semantic-preserving Facial Rig Generation Using Sample Data

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Josefine Klintberg; [2021]
    Keywords : blendshape optimization; facial rigging; deformation transfer; performance capture;

    Abstract : With high emphasis on the need of combining recent research and technology regarding automatic facial rig generation with the artistic aspect and the usage of digital humans within film production pipelines, this thesis project presents a scalable blendshape optimization framework that is adapted to fit within a VFX-pipeline, provides stability for various kinds of usage and makes the workflow of creating facial rigs more efficient. The framework successfully generates per-actor based facial rigs adapted towards sample data while ensuring that the semantics of the input rig are kept in the process. READ MORE

  4. 4. The use of Digital Visual Effects in contemporary TV-series : An analysis of the use of digital visual effects as a narrative device in the television series Doctor Who, Defiance and Terra Nova

    University essay from Linköpings universitet/Avdelningen för Kultur, samhälle, mediegestaltning – KSM; Linköpings universitet/Filosofiska fakulteten

    Author : Thorbjörn Eklund; [2014]
    Keywords : DVFx; VFX; Film; TV; Special Effects; CG; CGI; Filmproduction; TV-production;

    Abstract : In this thesis the argument of a new visual language as a narrative device will be discussed and looked at, by analyzing four different TV-series in the science-fiction genre: Terra Nova 2011, Defiance 2013-, Doctor Who 1963 – 1989 and Doctor Who 2005-. It will be possible to see the use of digital visual effects as a narrator in the image. READ MORE

  5. 5. More Than Digital Makeup : The Visual Effects Industry as Hollywood Diaspora

    University essay from Stockholms universitet/Filmvetenskap

    Author : Sarah K. Hellström; [2013]
    Keywords : Visual effects; film industry; Hollywood diaspora; production culture; 3D animation; technology;

    Abstract : This thesis assesses the marginal field (niche unit) of visual effects while taking into account visible and invisible vfx in virtual and actual geographies in Hollywood movies as part of industry-level studies, all the while seeking to bridge the gap between traditional, theoretical approaches of cinema studies and practitioner experience in the context of production culture. The focus of this essay remains on the many temporal aspects of production processes that identify vfx film production as chief, and vfx for television as subsequential. READ MORE