Essays about: "YouTube"

Showing result 26 - 30 of 258 essays containing the word YouTube.

  1. 26. Performance Analysis of a Godot Game-Agnostic Streaming Tool

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sam Axelsson; Filip Eriksson; [2023]
    Keywords : Streaming; Game-Agnostic; State Replication; Client Simulation; Godot Game Engine; Streaming; Spel-Agnostisk; State Replication; Client Simulation; Godot Spelmotor;

    Abstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE

  2. 27. Resistance from within : the experiences and performances of female Malawian YouTubers

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Mercy Malikwa; [2023]
    Keywords : Female Malawian YouTubers; YouTube vlogging; Vlogs; Affective labour; Transgression; Agency; Identities; Patriarchy; Colonialism; Performance; Everyday Life; Social Sciences;

    Abstract : This thesis explored the experiences and performances of female Malawian YouTubers. It is grounded in the understanding of the digital realm as a liberal space in which common people can showcase their own realities without the mediation of the structures of censorship common in traditional media. READ MORE

  3. 28. Does the game Genshin Impact follow the 40 second rule for the frequency of points of interest that is used in The Witcher 3?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Felix Krafft; Hugo Wiking; Danai Katsoula Johansson; [2023]
    Keywords : Video games; Level design; Open world games; Genshin Impact; The Witcher 3: Wild hunt; 40 seconds rule; Points of interest; Videospel; Level design; Öppna spel världar; Genshin Impact; The Witcher 3: Wild hunt; 40 sekunders regeln; Intressanta platser;

    Abstract : The open world game The Witcher 3: Wild Hunt (2015) has been proven to follow a 40 second rule when placing points of interest for players to explore. The developers of the game said in an interview that the rule existed, and this was proven by a study made in 2021 by Cojanu and Jaber (2021). READ MORE

  4. 29. “I am the problem, it’s me” : A Netnographic Analysis of ‘Swiftie’ Prosumers on YouTube Shorts

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Írisz Beatrix Ősze; [2023]
    Keywords : Fan Studies; music fandom; online fan communities; Swifties U G; prosumption; interpretivism; Netnography; YouTube Shorts;

    Abstract : The popularity of Taylor Swift has been growing rapidly on social media after the release of her ‘Midnights’ album on 21 October 2022. The lead single of the album, ‘Anti- Hero’ and the ‘Anti-Hero Challenge’ initiated by the singer inspired 17 thousand fans (Swifties) to share their own anti-heroic stories inspired by the song. READ MORE

  5. 30. The Effect Background Traffic in VPNs has on Website Fingerprinting

    University essay from Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013)

    Author : Gustav Rehnholm; [2023]
    Keywords : Website Fingerprinting; Virtual Private Network; Deep Learning; Mönsterigenkänning; Virtuellt Privat Nätverk; Djup Inlärning;

    Abstract : Tor and VPNs are used by many to be anonymous and circumvent censorship on the Internet. Therefore, traffic analysis attacks that enable adversaries to link users to their online activities are a severe threat. READ MORE