Essays about: "bangenerering"

Found 3 essays containing the word bangenerering.

  1. 1. Generative Adversarial Networks for Vehicle Trajectory Generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kristupas Bajarunas; [2022]
    Keywords : Data Generation; Generative Adversarial Networks; Vehicle Trajectories; Datagenerering; Generativa Motståndarnätverk; Fordonsbanor;

    Abstract : Deep learning models heavily rely on an abundance of data, and their performance is directly affected by data availability. In mobility pattern modeling, problems, such as next location prediction or flow prediction, are commonly solved using deep learning approaches. READ MORE

  2. 2. Optimal Path Smoothing using Clothoids for Autonomous Vehicles in the Quarry Environment

    University essay from KTH/Optimeringslära och systemteori

    Author : Anda Zhang; [2017]
    Keywords : ;

    Abstract : Autonomous vehicles are a rapidly growing field and will play an important role in future society. The introduction of autonomous machines in the quarry environment increases safety in the hazardous working conditions and reduces the risk of accidents caused by human error. READ MORE

  3. 3. Procedural Generation of Levels with Controllable Difficulty for a Platform Game Using a Genetic Algorithm

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Johan Classon; Viktor Andersson; [2016]
    Keywords : Genetic algorithm; level generation; generator; platform game; fitness function; PCG; procedural content generation; SBPCG; Search-Based Procedural Content Generation; Search-Based PCG; Genetisk algoritm; bangenerering; generator; platformspel; platform; fitness funktion; procedurell innehållsgenerering; PCG; SBPCG; sökbaserad procedurell innehållsgenerering; sökbaserad PCG;

    Abstract : This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally generating levels with controllable difficulty for a motion-based 2D platform game. Manually creating content can be time-consuming, and it may be desirable to automate this process with an algorithm, using Procedural Content Generation (PCG). READ MORE