Essays about: "fitness funktion"
Showing result 1 - 5 of 8 essays containing the words fitness funktion.
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1. Real-time forecasting of dietary habits and user health using Federated Learning with privacy guarantees
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Modern health self-monitoring devices and applications, such as Fitbit and MyFitnessPal, empower users to take concrete actions and set fitness and lifestyle goals based on their recorded trends and statistics. Predicting such trends is beneficial in the road of achieving long-time targets, as the individuals can adjust their diets and habits at any point to guarantee success. READ MORE
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2. Simning och vattentrask vid rehabilitering av osteoartrit hos hund : en jämförande litteraturstudie
University essay from SLU/Dept. of Clinical SciencesAbstract : Osteoartrit är en vanlig ledsjukdom hos hundar som ofta uppkommer sekundärt till följd av en skada eller felaktig utveckling av leder. Sjukdomen orsakar smärta, stelhet och ett allmänt försämrande av hundens livskvalité. READ MORE
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3. Träningsintensitet hos islandshästar i ridskoleverksamhet
University essay from SLU/Dept. of Anatomy, Physiology and BiochemistryAbstract : Exercise intensity of Icelandic riding school horses In Sweden, there are a total of 9500 horses at riding schools and a hundred riding schools with Icelandic horses. These horses are performing 5 million hours under rider each year. Despite this, there are very few studies measuring training intensity of horses in riding schools. READ MORE
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4. Machine learning - neuroevolution for designing chip circuits/pathfinding
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : Neural Networks have been applied in numeral broad categories of work. Such as classification, data processing, robotics, systemcontrol e.t.c. READ MORE
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5. Procedural Generation of Levels with Controllable Difficulty for a Platform Game Using a Genetic Algorithm
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally generating levels with controllable difficulty for a motion-based 2D platform game. Manually creating content can be time-consuming, and it may be desirable to automate this process with an algorithm, using Procedural Content Generation (PCG). READ MORE