Essays about: "Search-Based PCG"
Found 2 essays containing the words Search-Based PCG.
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1. A Comparative Study of Representations for Procedurally Generated Structures in Games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : In this paper we have compared and evaluated two different representations used in search based procedural content generation (PCG). The comparison was based on the differences in performance, quality of the generated content and the complexity of the final artifacts. READ MORE
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2. Procedural Generation of Levels with Controllable Difficulty for a Platform Game Using a Genetic Algorithm
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally generating levels with controllable difficulty for a motion-based 2D platform game. Manually creating content can be time-consuming, and it may be desirable to automate this process with an algorithm, using Procedural Content Generation (PCG). READ MORE