Essays about: "procedurell innehållsgenerering"

Showing result 1 - 5 of 6 essays containing the words procedurell innehållsgenerering.

  1. 1. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rafael Dolfe; [2022]
    Keywords : Procedural Content Generation; Expressive Range; Controllability; Mixed- Initiative; Declarative Modelling; Level Design; Procedurell innehållsgenerering; Uttrycksomfång; Kontrollerbarhet; Blandinitiativ; Deklarativ Modellering; Nivådesign;

    Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE

  2. 2. Realism of Procedural Lichens on Horizontal Stone Surfaces : Simulation and evaluation of lichens

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anders Steen; [2022]
    Keywords : procedural generation; lichen; perceived realism; simulation;

    Abstract : Humans use creativity and manual dexterity to create things, usually in a labor-intensive process. Procedural content generation (PCG) is an approach where computers do most of the manual work of creating virtual objects, while a human leads the creative process. READ MORE

  3. 3. Supporting Pre-Productionin Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : ;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE

  4. 4. Supporting Pre-Production in Game Development : Process Mapping and Principles for a Procedural Prototyping Tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Paulina Hollstrand; [2020]
    Keywords : Game Design; Prototyping; Procedural Content Generation; Pre-Production; Game World Development;

    Abstract : Game development involves both traditional software activities combined with creative work. As a result, game design practices are characterized by an extensive process of iterative development and evaluation, where prototyping is a major component to test and evaluate the player experience. READ MORE

  5. 5. Dynamic Difficulty Adjustment & Procedural Content Generation in an Endless Runner

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Simon Vidman; [2018]
    Keywords : DDA; Dynamic Difficulty Adjustment; PCG; Procedural Content Generation; Endless runner;

    Abstract : Games are irritating when they are too hard, and boring when they are too easy. Level Eight is a game development company which is, during this project, developing an endless runner. READ MORE