Essays about: "camera tracking software"

Showing result 16 - 20 of 37 essays containing the words camera tracking software.

  1. 16. Ground Based Attitude Determination Using a SWIR Star Tracker

    University essay from Linköpings universitet/Reglerteknik

    Author : Karl Gudmundson; [2019]
    Keywords : Star Tracking; Celestial Navigation; Navigation Systems; Attitude; Orientation; SWIR; MEKF;

    Abstract : This work investigates the possibility of obtaining attitude estimates by capturing images of stars using a SWIR camera. Today, many autonomous systems rely on the measurements from a GPS to obtain accurate position and attitude estimates. READ MORE

  2. 17. Implementing gaze tracking with a simple web camera

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Martin Falke; Lucas Höglund; [2019]
    Keywords : computer vision; gaze tracking; web camera; desktop environment; datorseende; blickspårning; webbkamera; skrivbordsmiljö;

    Abstract : Gaze tracking is a field within computer vision that has a large number of possible areas of application. However, much of the software available for gaze tracking is locked to licenses and/or certain equipment that can be expensive, hard to get a hold of, intrusive for the user, or simply impractical. READ MORE

  3. 18. Six DOF tracking system based on smartphones internal sensors for standalone mobile VR

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fredd Duque; [2019]
    Keywords : Virtual reality; Positional tracking; Simultaneous location and mapping; Head-mounted-display;

    Abstract : Nowadays mid-range smartphones have enough computational power to run simultaneous location and mapping (SLAM) algorithms that, together with their onboard inertial sensors makes them capable of position and rotation tracking. Based on this, Google and Apple have released their own respective software development kits (SDKs) that allow smartphones to run augmented reality applications using six degrees of freedom tracking. READ MORE

  4. 19. In pursuit of consumer-accessible augmented virtuality

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Rasmus Berggrén; [2017]
    Keywords : virtual reality; VR; mixed reality; MR; augmented virtuality; AV; SLAM; SfM; interaction design; consumer-accessible; consumer-accessibility; smartphone; 3D reconstruction; shape reconstruction; positional tracking; computer vision; point cloud; Multi-View Stereo; MVS; Unity; Google Cardboard; feature detection;

    Abstract : This project is an examination of the possibility of using existing software to develop Virtual Reality (VR) software that includes key aspects of objects in a user’s surroundings into a virtual environment, producing Augmented Virtuality (AV). A defining limitation is the requirement that the software be consumer-accessible, meaning it needs run on a common smartphone with no additional equipment. READ MORE

  5. 20. Design and Development of a Virtual Reality Application to Introduce Gesture-Based Interaction

    University essay from Lunds universitet/Ergonomi och aerosolteknologi

    Author : Johan Källberg; [2016]
    Keywords : Design Development Virtual Reality Gesture-Based Interaction Hand Tracking; Technology and Engineering;

    Abstract : This thesis provides insight into the development of Virtual Reality(VR) applications with the purpose of introducing users to a new gesture interaction platform. Gesturebased interaction and VR are two rapidly evolving technologies with a great potential to complement each other. READ MORE