Essays about: "character background"
Showing result 1 - 5 of 156 essays containing the words character background.
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1. Kvillebäcken : analys och gestaltningsförslag - me[d]andra strukturer och processer
University essay from SLU/Dept. of Urban and Rural DevelopmentAbstract : I byggandet av hållbara städer är utveckling av blågrön infrastruktur högaktuell, och inom detta faller stort fokus på utveckling av urbana vattendrags ekologi, vattenkvalitet, och förmåga att omhänderta konsekvenser av klimatförändringar. Få vattendrag uppnår miljökvalitetsnormerna, och platsspecifika utmaningar finns i varje vattendrag. READ MORE
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2. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE
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3. Real time Optical Character Recognition in steel bars using YOLOV5
University essay from Blekinge Tekniska HögskolaAbstract : Background.Identifying the quality of the products in the manufacturing industry is a challenging task. Manufacturers use needles to print unique numbers on the products to differentiate between good and bad quality products. However, identi- fying these needle printed characters can be difficult. READ MORE
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4. The Spatial Turn in the Heritage Field : A case study of the Arctic during the crisis of places.
University essay from Uppsala universitet/KulturvårdAbstract : Modern research on the shared points of natural and cultural heritage has opened new opportunities for the investigation of the dimensions of this natureculture phenomenon. Theo bjective of this study is to develop this subject by analysing the dialogue between the most critical human geographies and the heritage field. READ MORE
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5. Particle-Oriented Bounding Box Skeletal Animation in real-time applications
University essay from Blekinge Tekniska HögskolaAbstract : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. READ MORE