Essays about: "education programming"

Showing result 11 - 15 of 92 essays containing the words education programming.

  1. 11. Student's views and thoughts regarding learning the technology subject in primary schools in Sweden : An examination regarding student views on learning technology

    University essay from KTH/Lärande

    Author : Fitwi Russom Zereslassie; [2023]
    Keywords : Technical Education; Technology subject; student view; primary school; 9th grade; Secondary school; Teknisk utbildning; Teknikämne; elevsyn; grundskola; årskurs 9; gymnasiet.;

    Abstract : The interest in technology subject has been growing in recent years, especially in primary schools. In Sweden, technology is part of the national curriculum and is considered a critical subject for equipping students with problem-solving, creativity, innovation skills, and knowledge. READ MORE

  2. 12. Assessment Accuracy of a Large Language Model on Programming Assignments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Douglas Bengtsson; Axel Kaliff; [2023]
    Keywords : ;

    Abstract : The education sector is changing rapidly and adopting new practices of managing student assignments. Manually assessing student work can be costly, as well as sometimes erroneous, implying it can be beneficial to automate the grading process. READ MORE

  3. 13. How do students perceive usability and usefulness of the Eclipse Integrated Development Environment? A survey study on students’ perspectives at Lund University.

    University essay from Lunds universitet/Institutionen för informatik

    Author : Måns Jönsson; Max Andersson; [2023]
    Keywords : Perception; Usability; Usefulness; The Eclipse IDE; External Factors; TAM; Modes of Interaction; Business and Economics;

    Abstract : This study examines the factors regarding the perceived usability and usefulness of the Eclipse IDE and how this influences students' perceptions of the Eclipse IDE in the context of education. The theoretical framework of the study is the Technology Acceptance Model (TAM). READ MORE

  4. 14. Comparing engagement of VR and non-VR games for programming learning purposes

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Johan Ekman; [2023]
    Keywords : Game-Based Learning; Virtual Reality;

    Abstract : Due to the increasing demand for technical competence in professional jobs, computer-related subjects, including programming, have gained attention in education. However, it is reported that many beginners encounter difficulties when learning fundamental programming principles, leading to decreased engagement and motivation to continue. READ MORE

  5. 15. Using fine-tuned GPT-3 models to evaluate difficulty levels for auto-generated computer science exercises

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : George Dawod Bassilious; [2023]
    Keywords : ;

    Abstract : Technological advancements in large language models, such as OpenAI’s GPT-3 and the subsequent release of GPT-3.5, have opened up new paths for research. READ MORE