Essays about: "educational games design"
Showing result 1 - 5 of 47 essays containing the words educational games design.
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1. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This study explores the design and effectiveness of a serious board game aimed at promoting energy literacy in the context of residential energy consumption. With electricity consumption and energy conservation being highly relevant and pressing topics today, there is a growing need to address the lack of knowledge and awareness surrounding household energy consumption. READ MORE
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2. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games
University essay from KTH/Hälsoinformatik och logistikAbstract : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. READ MORE
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3. Virtual Reality Language Learning : Designing some VR Wor(l)ds
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. READ MORE
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4. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability
University essay from Lunds universitet/LUCSUSAbstract : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. READ MORE
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5. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. READ MORE