Essays about: "elements of designing"
Showing result 6 - 10 of 275 essays containing the words elements of designing.
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6. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE
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7. Designing for User Engagement among Young Adults: : Applying Design Thinking to develop a Financial Dashboard
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The rapid advancement of technology has led to evolving user needs and expectations, with a growing demand for efficient and intuitive digital experiences. Simultaneously, many young adults lack financial literacy, highlighting the need to enhance their understanding of personal finance and investment options. READ MORE
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8. Accessible UX in digital 3D application solutions on the example of the planning experience by IKEA : An empirical mixed-method approach beyond accessibility
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : The research investigates the feasibility of applying 2D accessibility guidelines to enhance a 3D digital planning tool's accessibility for individuals with visual impairments. Three primary research questions guide this study. It incorporated a mixed-method data collection approach to comprehensively investigate these questions. READ MORE
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9. Designing a Digital Twin to Improve Adherence and Care
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : This study aims to create a design concept for a digital twin to understand how it could be used to increase the health adherence of users through risk communication. This was done while also looking at how such a system could counteract potential health anxiety. READ MORE
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10. Visually Difficult : The Effect of Graphics on Performative Difficulty in Games
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Designing entertaining games requires control over the difficulty experienced by players. Gameplay has a clear impact on the difficulty and as such is easy to handle but other factors such as graphics do not share this clear cut impact. READ MORE