Essays about: "elements of designing"

Showing result 6 - 10 of 275 essays containing the words elements of designing.

  1. 6. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ruihan Gao; Olivia Wang; [2023]
    Keywords : Cooperative gameplay; Flow theory; Game flow; Linear and nonlinear level designs; Mechanics design.;

    Abstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE

  2. 7. Designing for User Engagement among Young Adults: : Applying Design Thinking to develop a Financial Dashboard

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emelie Lindborg; [2023]
    Keywords : User Engagement; Design Thinking; Digital Financial Services DFS ; Young adults; Användarengagemang; designtänkande; digitala finansiella tjänster DFS ; unga vuxna;

    Abstract : The rapid advancement of technology has led to evolving user needs and expectations, with a growing demand for efficient and intuitive digital experiences. Simultaneously, many young adults lack financial literacy, highlighting the need to enhance their understanding of personal finance and investment options. READ MORE

  3. 8. Accessible UX in digital 3D application solutions on the example of the planning experience by IKEA : An empirical mixed-method approach beyond accessibility

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Hoang Dung Nguyen; [2023]
    Keywords : Accessibility; Usability; User Experience Design; 3D; WCAG 2.1; Planning Tool; E-Commerce Website; Empirical Mixed-Method Study;

    Abstract : The research investigates the feasibility of applying 2D accessibility guidelines to enhance a 3D digital planning tool's accessibility for individuals with visual impairments. Three primary research questions guide this study. It incorporated a mixed-method data collection approach to comprehensively investigate these questions. READ MORE

  4. 9. Designing a Digital Twin to Improve Adherence and Care

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Marcus Karlström; [2023]
    Keywords : Digital Twin; Adherence; Risk Communication; eHealth; Design Thinking; UX;

    Abstract : This study aims to create a design concept for a digital twin to understand how it could be used to increase the health adherence of users through risk communication. This was done while also looking at how such a system could counteract potential health anxiety. READ MORE

  5. 10. Visually Difficult : The Effect of Graphics on Performative Difficulty in Games

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Thomas Bezerra; Truls Rockström; [2023]
    Keywords : difficulty; graphics; flow; game;

    Abstract : Designing entertaining games requires control over the difficulty experienced by players. Gameplay has a clear impact on the difficulty and as such is easy to handle but other factors such as graphics do not share this clear cut impact. READ MORE