Essays about: "elements of designing"

Showing result 26 - 30 of 275 essays containing the words elements of designing.

  1. 26. Tofta Gnisvärd naturstråk : landskapsanalys och gestaltningsförslag för utveckling av Tofta strand

    University essay from SLU/Dept. of Urban and Rural Development

    Author : Jenny Hansen; Klara Kåks; [2022]
    Keywords : naturstråk; Gotland; Tofta strand; Gnisvärd; analys genom syntes; landskap som språk; ekologisk läskunnighet; integrerad landskapskaraktärsanalys ILKA;

    Abstract : Tofta strand mellan Tofta bad och Gnisvärds hamn är en av Gotlands mest välbesökta stränder. Landskapet har höga värden ur både ekologiska och sociala aspekter, då det på samma gång utgör en spektakulär naturmiljö med hög biologisk mångfald samtidigt som det är ett populärt område för turism och rekreation. READ MORE

  2. 27. Out of the square? : Exploring the task of urban public space.A case: Studies of St: Johannesplan & Konsthallstorget

    University essay from Malmö universitet/Institutionen för Urbana Studier (US)

    Author : Anna van Amersfoort; [2022]
    Keywords : Urban planning; urban square; temporary use; urban life; city planning; public spaces; phenomenology; design; urban development; Malmö;

    Abstract : In 2008, Malmö stad, together with Svenska kyrkan,announced an invited competition for designing S:tJohannesplan and Konsthallstorget in Malmö (Malmö Stad 2008). With its central location in the city andvarious options for activities, the area has become a major attraction point. READ MORE

  3. 28. Designing Better Mobile Apps: An Experimental Evaluation of Apple’s and Google’s Design Guidelines : How analysing the Human Interface Guidelines for iOS and Material Design for Android better our understanding of the usability challenges app users face and what we can do to overcome key issues.

    University essay from

    Author : Tom Gülenman; [2022]
    Keywords : Mobile Applications; Cross-platform; Native; iOS; Android; User Experience; Usability;

    Abstract : When developing mobile apps, multiple factors must be considered when choosing between native or cross-platform technologies. The latter offers deployment of one codebase to multiple operating systems, such as Android and iOS. READ MORE

  4. 29. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ariana Morgana; Ricky Lilja; [2022]
    Keywords : character design; close-reading; enemy design; horror games; invisible enemy; survival horror; video games; Walrider; Outlast; Kaernk; Amnesia: The Dark Descent;

    Abstract : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. READ MORE

  5. 30. Designing and evaluating a board game prototype as a storytelling method to raise awareness about refugees’ language barriers

    University essay from Linköpings universitet/Institutionen för ekonomisk och industriell utveckling; Linköpings universitet/Tekniska fakulteten

    Author : Mustafa Terzioglu; [2022]
    Keywords : serious games; raising social awareness; storytelling board game; serious board game design; co-creation; societal issues; language barrier; refugees; storytelling;

    Abstract : The thesis takes a research through design approach to identify the potential of a storytelling board game concept to raise awareness about societal challenges. Knowledge of existing serious game examples illustrating the social issues, designing a board game prototype iteratively, and evaluating with co-creation sessions helped to comprehend the potential of the subject. READ MORE