Essays about: "game programming"
Showing result 6 - 10 of 104 essays containing the words game programming.
-
6. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE
-
7. Tic-Tac-Toe Robot : Automated Tic-Tac-Toe Game With Robotic Control
University essay from KTH/Skolan för industriell teknik och management (ITM)Abstract : This thesis covers the design, construction and programming of an automated tic-tac-toe game with robotic control and image processing. Research shows that robotic systems, over time, have transitioned from manufacturing tools to service tools with a large focus on human interaction, a central aspect- of this project. READ MORE
-
8. Development of application for game-like reinforcement of tomographic image interpretation skills
University essay from Uppsala universitet/Avdelningen Vi3Abstract : Learning to identify anomalies in x-ray images is a time consuming and difficult task. Manyhours of looking at similar images to familiarize oneself with the images can feel daunting andunmotivating. This is why a game application where the user, in a challenging environment, canlearn while being adequately stimulated. READ MORE
-
9. Developing a Roguelike Deckbuilding Design Tool with Slay the Spire Modding API
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Dream Quest(2014) introduced the Roguelike deckbuilder as a game genre. The genre later became popular with the help of Slay the Spire in 2017. As the genre is still fairly new, there are not a lot of tools for designing games of said genre. READ MORE
-
10. A Hypnotic Digital Artefact
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE