Essays about: "game programming"

Showing result 6 - 10 of 104 essays containing the words game programming.

  1. 6. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Martin Kings; Simon Täcklind; [2023]
    Keywords : Game Development; AI; ChatGPT; DALL-E; Content Generation; Evaluation;

    Abstract : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. READ MORE

  2. 7. Tic-Tac-Toe Robot : Automated Tic-Tac-Toe Game With Robotic Control

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Emil Takman; Pontus Rastman; [2023]
    Keywords : Mechatronics; Robotic Arm; Color Recognition; Tic-Tac-Toe; Mekatronik; Robotarm; Färgigenkänning; Tre-i-rad;

    Abstract : This thesis covers the design, construction and programming of an automated tic-tac-toe game with robotic control and image processing. Research shows that robotic systems, over time, have transitioned from manufacturing tools to service tools with a large focus on human interaction, a central aspect- of this project. READ MORE

  3. 8. Development of application for game-like reinforcement of tomographic image interpretation skills

    University essay from Uppsala universitet/Avdelningen Vi3

    Author : Ruben Hedström; [2023]
    Keywords : gamification; medicine; computed tomography; programming;

    Abstract : Learning to identify anomalies in x-ray images is a time consuming and difficult task. Manyhours of looking at similar images to familiarize oneself with the images can feel daunting andunmotivating. This is why a game application where the user, in a challenging environment, canlearn while being adequately stimulated. READ MORE

  4. 9. Developing a Roguelike Deckbuilding Design Tool with Slay the Spire Modding API

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Hoang Luu; [2023]
    Keywords : Roguelike deckbuilding; Slay the Spire; UI integration; Modding;

    Abstract : Dream Quest(2014) introduced the Roguelike deckbuilder as a game genre. The genre later became popular with the help of Slay the Spire in 2017. As the genre is still fairly new, there are not a lot of tools for designing games of said genre. READ MORE

  5. 10. A Hypnotic Digital Artefact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Micaela Cederlund; [2023]
    Keywords : Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Abstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE