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Showing result 1 - 5 of 104 essays matching the above criteria.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  2. 2. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Edvin Alestig; Joel Ericson; Erik Eriksson; Lukas Schiavone; Filip Torphage; Joakim Tubring; [2023-03-03]
    Keywords : DSL; domain-specific languages; Haskell; functional programming; board games; game theory; domänspecifika språk; funktionell programmering; brädspel; spelteori;

    Abstract : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. READ MORE

  3. 3. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  4. 4. A quantitative comparison between C, C++ and Rust : Loading data in the context of a game engine

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jan Wilhelm Pontus Johansson; [2023]
    Keywords : Rust; c; c ; loading; asynchronous; synchronous;

    Abstract : Comparisons of programming languages within a game engine context are rare, and the data that exists usually only compare the most prominent languages of their time. C, C++ and Rust are three comparable languages, with C and C++ being two of the older, but very high performing, languages. READ MORE

  5. 5. Math Visualizations in VR

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Abraham Al-bashki; Ahmed Oogle; [2023]
    Keywords : ;

    Abstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE