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Showing result 1 - 5 of 11 essays matching the above criteria.

  1. 1. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  2. 2. Language, Gender, and Sexuality in EFL Textbooks : The Case of Greek Public Secondary Schools

    University essay from Stockholms universitet/Engelska institutionen

    Author : Maria Koutsoupaki; [2022]
    Keywords : language and gender; sexuality; non-binary; LGBTQ ; heteronormativity; queer theory; patriarchy; EFL; Greek public school; textbooks; interviews;

    Abstract : The past few decades have been marked by increasing awareness of issues pertaining to gender and sexuality, since both concepts have started being treated as continuums or spectrums, rather than as binaries. Therefore, the fields of gender and queer linguistics have been growing in significance, in an effort to identify underlying ideologies and biases in language, and to challenge them. READ MORE

  3. 3. The relationship between extramural English exposure and receptive vocabulary knowledge of young Swedish L2 learners of English

    University essay from Lunds universitet/Engelska

    Author : Karin Hubbe Emilsson; [2021]
    Keywords : instructed learning; informal learning; extramural english; vocabulary knowledge; intentional learning; explicit learning; PVST; Languages and Literatures;

    Abstract : Abstract This study examines if extramural English (EE) has a positive effect on L2 vocabulary acquisition of young Swedish L2 learners (N = 24) of English (age 8-10). It examines the correlation between the amount of time spent on EE and scores on the Picture Vocabulary Size Test (PVST), which measures receptive vocabulary knowledge. READ MORE

  4. 4. Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English

    University essay from Mälardalens högskola/Akademin för utbildning, kultur och kommunikation

    Author : Annette Mattsson; [2020]
    Keywords : extramural English; multiplayer online games;

    Abstract : Earlier research has suggested that online gaming can be an effective way of acquiring English as a second or foreign language. It can both increase language proficiency (vocabulary or oral proficiency) and have a positive impact on affective filters such as motivation or willingness to communicate. READ MORE

  5. 5. Video Game Narratives in Swedish EFL Teaching : A Study of How the Use of Video Game Narratives Could Potentially Aid or Hinder Swedish EFL Teaching

    University essay from Jönköping University/Högskolan för lärande och kommunikation

    Author : Anton Ljungvall; [2020]
    Keywords : video game narration; L2 acquisition; Swedish EFL teaching and learning;

    Abstract : This study aims to explore the potential benefits and disadvantages of utilizing video game narratives in Swedish EFL teaching. The subject is approached through a qualitative literature review of previous research on the use of video games in the process of L2 acquisition. READ MORE