Essays about: "computer graphics education"
Found 4 essays containing the words computer graphics education.
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1. Perception of variety in forests in relation to reducing polygon count : Exploring human perception in computer graphics and computer graphics education
University essay from KTH/LärandeAbstract : By taking human perception into account in computer graphics, time and processing power may be utilised more efficiently when modelling and rendering scenes. Exploring possibilities for reducing the complexity of forest scenes is particularly interesting because of the geometric complexity of trees, the effects of which are compounded by dense, large-scale forests. READ MORE
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2. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency
University essay from Blekinge Tekniska HögskolaAbstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users. VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE
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3. Exploring the potential use of augmented reality in medical education
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : Human anatomy is traditionally taught using textbooks and dissections. With the advent of computer graphics, using 3D applications have started to see much more use in medical educations around the world. READ MORE
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4. Second Life : New opportunity for higher educational institutions
University essay from IHH, FöretagsekonomiAbstract : Bachelor thesis within Business Administration Title: Second Life – New opportunity for higher educational institutions Authors: Axel Andersen, Emil Hristov & Hamid Karimi Tutor: Olga Sasinovskaya Date: May, 2008 Subject terms: Second Life, virtual worlds, distance learning, marketing, universities, stu-dents, interactions Executive summary Background: Virtual worlds such as Second Life have been used in the corporate world for a few years now. However, it is only recently that higher educational institutions have seen the marketing and educational potential inside this world. READ MORE