Essays about: "green gamification"

Showing result 1 - 5 of 6 essays containing the words green gamification.

  1. 1. OpenCourse: Gamification in Computer Science Education

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Gustaf Bodin; Elias Ekroth; Tobias Engblom; Filip Linde; Anwarr Shiervani; [2023-03-03]
    Keywords : Gamification; Education; Heuristic Evaluation; Desktop Application Development; Spelifiering; Utbildning; Heuristisk Utvärdering; Datorapplikationsutveckling;

    Abstract : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. READ MORE

  2. 2. Teaching data literacy through games

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Matilda Zackrisson; [2022]
    Keywords : data literacy; gamification; environmental issues; green washing;

    Abstract : Data literacy is an increasingly important skill to possess due to the large amounts of information available to us. This thesis explores the teaching of data literacy through a learning game. It revolves around the creation of a prototype for a learning game teaching data literacy in the domain of environ- mental issues. READ MORE

  3. 3. Employing gamification to support sustainable food consumption : Analysis and Redesign of the Too Good To Go mobile app

    University essay from Umeå universitet/Institutionen för informatik

    Author : Thu Huong Nguyen; [2020]
    Keywords : consumer food waste; food interaction; persuasive design; green consumption; green design; green food technology; behavioral change; behavioral intervention; gamification; behavioral design; green gamification;

    Abstract : An estimated 1.3 billion tons of food is lost or wasted every year, adding to the growing problem of CO2 emissions and global warming. Consequently, there is an urgent need to address this issue. READ MORE

  4. 4. Green gamification : Designing for increased sustainable behavior and business growth

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ebba Wadstein; Caroline Malmqvist; [2020]
    Keywords : ;

    Abstract : This research aims to investigate if gamification is a suitable method for creating stronger incentives for people to recycle. The research was conducted in partnership with PantaPå, the world’s first deposit app for recycling packaging. READ MORE

  5. 5. It´s The Smart City, Stupid! : A critical study of Smart narratives, Attraction Hysteria & the production of Smart Space in the European Green Capital 2020

    University essay from Stockholms universitet/Kulturgeografiska institutionen

    Author : Joel Göransson Scalzotto; [2020]
    Keywords : Smart City; Lisbon; Urban Regeneration; Attraction Hysteria; City Branding; Civic Participation; Egovernance; Production of space; Gentrification; Urban Commodification; Creative city;

    Abstract : In this research, the “Smart City-edifice” of Lisbon has been examined through qualitative field work carried out in the city. The concept of the Smart City- edifice has been designed by the author in an attempt to grasp the ambiguous Smart City ambition as an assemblage of (i) specific techniques incorporated into the urban environment (ii) the modes of governance which these techniques allow for, particularly real time data collection & (iii) issues of city branding, placemaking and urban, Smart regeneration. READ MORE