Essays about: "motivation levels"
Showing result 6 - 10 of 202 essays containing the words motivation levels.
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6. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.
University essay from Göteborgs universitet/Graduate SchoolAbstract : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. READ MORE
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7. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance
University essay from Lunds universitet/Institutionen för psykologiAbstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE
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8. Under Pressure : The Effect of Negative Emotional States on Stress Coping
University essay from Högskolan i Skövde/Institutionen för biovetenskapAbstract : Individuals exhibit different reactions to stress, both between individuals and within individuals at different time points. A person’s current emotional state is one of the primary factors that influences how they handle a stressful situation. READ MORE
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9. The Bouquet of Wine Consumption Drivers
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : Thesis purpose: The core aim of this research is to confirm the application of the research model established by Taylor et al. (2018), focusing on intrinsic motivation, extrinsic motivation, and personal involvement, predicting wine consumption in Sweden. READ MORE
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10. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. READ MORE