Essays about: "motivation to work"
Showing result 6 - 10 of 824 essays containing the words motivation to work.
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6. End User Study of an Engineering Design Tool
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : [Context and Motivation] PROSIT+ Designer is a Volvo Group-developed application focused on operational development for vehicle production. Since its launch, 15 years ago, PROSIT+ Designer has not had any major revisions or updates. [Question/problem] The frustrations from end users are, as a result, piling up. READ MORE
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7. Bildung in the language classroom. Reading literature to stimulate young people's desire to learn English
University essay from Göteborgs universitet / LärarutbildningsnämndenAbstract : The power of reading literary texts to stimulate language learning, critical thinking and communicative competence is well established, yet young people are reading less literature than they did ten years ago. The aim of my research is to find out what teachers and other educational professionals can do in order to support young people to take up the habit of regular deep reading. READ MORE
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8. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.
University essay from Göteborgs universitet/Graduate SchoolAbstract : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. READ MORE
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9. OpenCourse: Gamification in Computer Science Education
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. READ MORE
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10. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE