Essays about: "non-human characters"
Showing result 1 - 5 of 7 essays containing the words non-human characters.
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1. Vocal processing of non-human characters portrayed by game masters (GMs) in tabletop role playing games (TTRPGs) : What physical attributes of a creature can be perceived in different processing?
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : Voices reveal information about the speaker, such as their age, what they are feeling and how they look. Vocal modulation is sometimes used by role-players, mostly game masters, in a tabletop role-playing context, to portray non-playable characters. READ MORE
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2. Designing nonverbal utterances by nonhuman characters : How clearly can emotions and characteristics be conveyed?
University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleAbstract : This research seeks to explore the concept of voice design, specifically voice design for non-human characters that do not communicate using words. The idea was to mimic the vocal contours of human non-verbal vocal expression with a synthesizer to achieve emotional clarity, as well as make it sound less like a machine and more like a fleshed-out character. READ MORE
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3. The Human Non-Human Boundary in 'Dune' – An Ontological Reading through a Comparative Nietzschean and Transhuman Framework
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : In Frank Herbert’s Dune Saga, we find a transhumanist and Nietzschean argument about the evolution of humans achieved as a result of the triggering effect of the Butlerian Jihad against thinking machines. I claim that the metamorphoses of the selected characters reflect the central tenants of the transformation of Nietzsche’s overhuman, or transhumanism’s posthuman. READ MORE
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4. Beyond Vision: Eyeless Writing in Virginia Woolf's The Waves
University essay from Stockholms universitet/Engelska institutionenAbstract : In the early 20thcentury, a “crisis of ocularcentrism” arose in philosophy, replacing the Cartesian epistemological notion of a disembodied mind inspecting the object-world from the outside with an ontological and phenomenological approach to vision and being, embedding humans corporeally in a world exceeding their perceptual horizon (Jay 94). In response, modernist artists abandoned realist and naturalist techniques, rejecting mimetic representation, and experimented with new artistic forms, trying to account for the new complexity of life. READ MORE
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5. Virtual(ly) Human: How Anthropomorphic Presentations of Virtual Humans in Advertisements Affect Consumer Attitudes and Intentions
University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategiAbstract : The phenomenon of virtual influencers - artificially intelligent virtual humans - can today be observed on social media platforms. Little is yet known about the effects of using such non-human entities in an advertising context. READ MORE